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Posted: Tue Jan 22, 2008 10:07 pm
by LittleBear
The X is just for playtesting! :wink: Normally he'd be harder to find. Any mark flying a salamander will be marked with an X now unless you delete the beacon command. Glad he's there though and I've fixed it to mark the right system for v1.1.

EDIT : Should point out. DONT take a hit on anyone flying an "Asp Explorer". Its a known bug on v1.0 (fixed on v1.1) that these ships are not added (due to me mis-typing the name in the script file on V1.0).

Posted: Tue Jan 22, 2008 10:31 pm
by The Edible Poet
LittleBear wrote:
The X is just for playtesting! :wink: Normally he'd be harder to find. Any mark flying a salamander will be marked with an X now unless you delete the beacon command. Glad he's there though and I've fixed it to mark the right system for v1.1.
hehe, I know. :wink:

I'll take it out of the shipdata.plist.

Cool you got that little gremlin sorted LittleBear. Keep up the outstanding work! :D


He was a tricky one that Salamander as well. A volley of ECM hardened missiles, legging it through whichspace when I had him worried. And i couldn't work out why I kept dying just after I'd killed him. But hammering the fuel injectors when he died answered that question. So now I know what it's like to be on the receiving end of a q bomb. :shock:

Lots of lovely credits though. This contract killing game is gonna pay for my new ship I think. :D


Thanks for the help guys. :D