The rotatingstation role was the original way to do this. It was later replaced by the rotating flag. But to stay compatible with old oxp the role method stayed in the code but should not be used any more.Matt64 wrote:Interestingly, I originally had the stations rotating using the rotatingstation role. But, including this role wouldn't allow the station to have a specific commodity list and was launching random traders so I removed it. I figured the rotating /true command would yield the same result, but I was pleasantly surprised that it just made the station rotate without any icky side effects. Such is the mystery of Oolite roles.
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The ships have strong defenses. This was very helpful yesterday when I encountered a bunch (self created) pirates. I fled in the direction of the navy and the navy did it's job.
Just one advise. you have used an AI with name "minesweeperAI.plist" It is just a copy of LB's AI. But don't use his name. The second that loads will overwrite the fist one. When LB changes his AI for a new release he runs the risk that his new AI is overwritten by yours. Better use more complicated names for the AI.
I like the "navy medical ship". Have you noticed that it always has narcotics on board? This behavior left me puzzled in the past. I wanted to have customized cargo for some ships and saw that the medical moray always had narcotics on board. But I could not see how Giles did this to copy this trick for my own OXP. Until I say in the code that any ship with the phrase "Medical" in his name will always have narcotics as default cargo. (Only scooping up some actual cargo will change this default cargo)
To create warzones in interstellar space one can define in shipData.plist also interstellar zones by defining the zone between two planets. It is explained in the wiki and Giles released its "weeviloid2.oxp" to demonstrate how it is working. Interstellar zones are programed in shipData.plist like the normal planets you have already used in your OXP. So create some adjacent your SecComs locations.McLaine wrote:As a result of this nature of the combat zones I would expect the SecComs to be located in interstellar space as well, not in planetary space, where there is not much of a war. So the Galactic Navy, while on the one hand being quite active in war, is on the other hand not too visible for civilians, or harmless traders who never have the misfortune to misjump.