Posted: Wed Jan 05, 2005 12:50 am
I think the pace with which oolite has grown and expanded is very impressive.
Other similar projects to oolite on mac or even on windows generally never get out of alpha stage, and most rarely make it through an early beta. Even worse people often get too ambitious and employ rediculous engines like Celestia to generate systems and then run into a dead end when it becomes apparent that it will take 18 months of hard work to get anything even approaching a playable game, let alone multiplayable.
Oolite is unique in that it is a simple and well proven idea with a huge scope and has a commited programmer. As it continues to improve and more people become involved with the project I am sure that things like multiplayer are probably inevitable, the only question is, is the timing right? oolite is still a young project after all with lots more unexplored possibilities to offer a single player
Other similar projects to oolite on mac or even on windows generally never get out of alpha stage, and most rarely make it through an early beta. Even worse people often get too ambitious and employ rediculous engines like Celestia to generate systems and then run into a dead end when it becomes apparent that it will take 18 months of hard work to get anything even approaching a playable game, let alone multiplayable.
Oolite is unique in that it is a simple and well proven idea with a huge scope and has a commited programmer. As it continues to improve and more people become involved with the project I am sure that things like multiplayer are probably inevitable, the only question is, is the timing right? oolite is still a young project after all with lots more unexplored possibilities to offer a single player