
..here we go!

UPDATE!
Argghh..lost it ..it zipped away at speed - and I had no fuel left to follow

UPDATE(2)
All planet names (capitals) have been encrypted (spoilers). Go here:-
http://www.rot13.com/index.php
...to see them
Moderators: winston, another_commander
Now the jump from HFYREV to BENEEN is 6.8LY (boo) and I want some fuel if I need to use witchdrive - so I'm stopping by RFTROV and then jumping (shorter) to BENEEN."You can tackle the vicious scoundrel if you like. He's at BENEEN"
This ship will not move to other systems. However, it will stay at the location there he ended after stopping with fuel injection. This could be far away from the spacelane so you will never be able to find him.beeze wrote:I tried to use 'j' but got 'mass-locked' with another craft - so it was a non-starter. Only injectors ('i') could have zipped me nearer
Now all I'm getting is this:-
"There's a real deadly pirate out there."
Congratulations Commander! Is it possible that you could edit your post to not include the planet names, since it's something of a spoiler for those players who haven't had the mission yet....beeze wrote:Got him !!!![]()
I tried to go via E***** to get closer to O***** in terms of fuel, but after battling my way to E***** (multi-government) there was not hint with F7 (i.e. still saying he was at O*****).
So I re-loaded from U***** and jumped (6.8LY) to O***** and he was waiting by the beacon. After I brief battle he leapt away 25km+ and 'target lost'. Luckily I used 'j' since no other ships around, but he kept going beyond my range each time.
Launched some (hardened) Missles - he aways managed to ECM themBut he got his attention and he zoomed back for a fight. He managed to deplete my forward shields, but I got him with a sustained burst from my forward military lasers!
Good chase! Was on 530 kills - now on 786
Commander Beeze/
Postscript: Now I'm off to find some Naval Energy Units. Then I will get some Military Shields - I've got 80k credits so far. Then I'm going to do the Ionics OXP
No worries, it's just that the mission is scripted rather than having a random end location.beeze wrote:![]()
Ok - I've updated my post and put the planet names in ROT13.
I sort of assumed my mission ending at the final planet was random and other Constrictor mission wouldn't end up at exactly the same place![]()
Beeze/
Indeed, the first system name would be no spoiler as in original elite you would always start at that specific planet after a galactic jump. In current Oolite the entry point varies with the location you came from and that is sometimes far from the location the scent can be picked up.Super Jamie wrote:I don't think it would be too much of a spoiler to supply the first planet name in the hint chain, there's still a bit of route-planning and hyperspacing involved.