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Posted: Fri Sep 28, 2007 10:31 am
by Arexack_Heretic
hmm...so how do you delete an obsolete file from the wiki?
Posted: Fri Sep 28, 2007 10:41 am
by Commander McLane
There is probably a "delete"-option on the upload page? Or you could replace it using the same name for your next upload?
But I don't know. Never have done it. Or even tried it.
Posted: Fri Sep 28, 2007 10:53 am
by Arexack_Heretic
I couldn't find a delete-button/option, hence the question.
I should have replaced the v1.2-file with the new version.
You know how in computing these details always come to you when you already did things the wrong way.
Posted: Fri Sep 28, 2007 12:46 pm
by TGHC
Arexack_Heretic wrote:You know how in computing these details always come to you when you already did things the wrong way.
Not just in computing either!!!!!!!!!
Posted: Fri Sep 28, 2007 12:53 pm
by Arexack_Heretic
And the saying that states that 'a donkey does not trip over the same rock twice' doesn't apply either!
(Does that proverb translate into other countries?)
Call it DejaBodge: "I did this wrong the same way before".
Posted: Fri Sep 28, 2007 1:51 pm
by LittleBear
If you upload the new version to Box and then edit the Wiki page entry to use the box link instead then peeps can grab the new version from the OXP page. Or if you upload the new file to the wiki, changing the link on the OXP page will have the same effect.
Posted: Fri Sep 28, 2007 2:24 pm
by Arexack_Heretic
yep. I know.
Posted: Fri Sep 28, 2007 2:43 pm
by LittleBear
Think you have to put in a "request for deletion" to get rid of the orginal file.
Posted: Fri Sep 28, 2007 2:47 pm
by Arexack_Heretic
or just call it 'Legacy'.
Posted: Fri Sep 28, 2007 9:13 pm
by julyy
The old oxp seems to be really buggy, the cargo pods the ships leave behind are now Galcop Vipers! lol
Posted: Fri Sep 28, 2007 9:27 pm
by Arexack_Heretic
who! that IS odd. never happened before.
maybe an artefact of the old bugs interacting with the new code Ahruman made.
Posted: Sat Sep 29, 2007 10:05 am
by julyy
It wasn't your oxp's fault.
Btw, still there is no download on the wiki for 1.3!
Posted: Sat Sep 29, 2007 11:46 am
by Commander McLane
There is, in the sort-by-category part at the bottom of the page.
Anyway, I've changed the link in the OXP-table as well. So now the correct version 1.3 will download from there as well.
Posted: Sat Sep 29, 2007 3:43 pm
by Arexack_Heretic
didn't I change it correctly? I edited the OXP-table. even added a new category for miscelaneous things, like cargopods.
Posted: Sun Sep 30, 2007 2:11 pm
by Arexack_Heretic
The location of v1.3 cargoteaser on the wiki:
http://wiki.alioth.net/images/7/70/Carg ... r_v1.3.zip
I will shortly update this again, because I want the Treasuroids to work as well as all scripted cargo.
problem: why do ships added by script not have cargo?
if they do, why does my like_rock thing not have any exept for alloys.
do I need to include the role trader(0.001)?
currently:
Code: Select all
<key>treasure</key>
<dict>
<key>like_ship</key>
<string>asteroid</string>
<key>cargo_type</key>
<string>CARGO_NOT_CARGO</string>
<key>likely_cargo</key>
<integer>64</integer>
<key>max_cargo</key>
<integer>128</integer>
<key>model</key>
<string>asteroid1.dat</string>
<key>name</key>
<string>Treasuroid</string>
<key>roles</key>
<string>piratestash asteroid(0.01)</string>
<key>death_actions</key>
<array>
<string>commsMessage: [stash-message]</string>
<string>spawn: pirate 1</string>
</array>
<key>scanClass</key>
<string>CLASS_CARGO</string>
</dict>