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Posted: Wed Aug 01, 2007 12:22 pm
by Killer Wolf
i believe there was some repair system available in Frontier, nanobots or some cryptic excuse, that would be canny as a (fairly expensive) upgrade. say, repair 1% damage in 3 secs or so, just to keep the tension going a bit, or make it run off your power like the cloak does so that the benefit of repairing yourself is offset against time and/or power management concerns.
Posted: Wed Aug 01, 2007 1:57 pm
by Cmdr. Maegil
Killer Wolf wrote:i believe there was some repair system available in Frontier, nanobots or some cryptic excuse, that would be canny as a (fairly expensive) upgrade. say, repair 1% damage in 3 secs or so, just to keep the tension going a bit, or make it run off your power like the cloak does so that the benefit of repairing yourself is offset against time and/or power management concerns.
If FE2 and FFE the equipament's space had to be subtracted from the inner space. The hull auto-repair system took 40 tons worth of space; add to that engines, lasers, shields, fuel, avionics, etc. and you find it could only be installed on large traders.
Besides it was good only to repair the hull - any damaged equipament (thrusters included) had to be repaired on a shipyard. That meant that you could find yourself having to make a Newtonian approach on a high-G world with atmosphere without atmospheric shielding nor bottom and main thrusters, what we could call a "reversing grilled fat escargot".
Heaps of fun, as far as I'm concerned, but that's one of the reasons some spacers dislike physics!
Posted: Wed Aug 01, 2007 5:57 pm
by Captain Hesperus
Cmdr. Maegil wrote:That meant that you could find yourself having to make a Newtonian approach on a high-G world with atmosphere without atmospheric shielding nor bottom and main thrusters, what we could call a "reversing grilled fat escargot".
Your typical 'Brown Trousers Moment', then.....
Captain Hesperus
Posted: Wed Aug 01, 2007 10:57 pm
by Helvellyn
Captain Hesperus wrote:Cmdr. Maegil wrote:That meant that you could find yourself having to make a Newtonian approach on a high-G world with atmosphere without atmospheric shielding nor bottom and main thrusters, what we could call a "reversing grilled fat escargot".
Your typical 'Brown Trousers Moment', then.....
Nah, anyone who's claimed to be any use at playing Frontier can't uphold that claim if they've never got to their destination with their main thruster damaged.
I have to admit I've never tried it with only both main and reverse damaged (wouldn't even be possible without JJFFE).
Posted: Wed Aug 01, 2007 11:05 pm
by LittleBear
@Killer Wolf. If you like bits breaking off your victims as you hurt them, try Ramon's Dark Wheel Cobra OXP. This Cobra is the same as the normal cobra 3 in every way, its just a nicer model. (Based on the Cobra 3 on the orginal box of Elite). As its sub-ents are frangible, as you blast one, its antini masts and so on get blown off!
Posted: Thu Aug 02, 2007 12:23 am
by Captain Hesperus
LittleBear wrote:@Killer Wolf. If you like bits breaking off your victims as you hurt them, try Ramon's Dark Wheel Cobra OXP. This Cobra is the same as the normal cobra 3 in every way, its just a nicer model. (Based on the Cobra 3 on the orginal box of Elite). As its sub-ents are frangible, as you blast one, its antini masts and so on get blown off!
What might be nice is sub-entity hull sections with 'damage skins' underneath. So you shoot off, say, a forty foot hole over the engines and with a flash of an explosion, the innards of the engine are suddenly exposed!! Wouldn't be that hard to do, you'd just need to build a main body with the damaged skin, then clad it in sub-ents bearing the more normal hull design.
Captain Hesperus
Posted: Thu Aug 02, 2007 12:32 am
by Cmdr. Maegil
Captain Hesperus wrote:What might be nice is sub-entity hull sections with 'damage skins' underneath. So you shoot off, say, a forty foot hole over the engines and with a flash of an explosion, the innards of the engine are suddenly exposed!! Wouldn't be that hard to do, you'd just need to build a main body with the damaged skin, then clad it in sub-ents bearing the more normal hull design.
From the EBBS, Jannah had (under the "Jonathan Bluestone" pseudonym) some impressive blueprints for the Cobra MkIII and the Eagle Long Range Fighter, but I don't know if they are still on the net as her sites are always going kaputt...
If there someone is interested, just post there and ask.
Posted: Thu Aug 02, 2007 7:32 am
by Killer Wolf
some lush ideas re damage there. what i'd love too is ship carcasses. given that an exploding ship shouldn't vapourise it, i'd love to have a bunch of ship carcasses modelled and textured - when you destory a ship you get the explosion etc and the ship model is replaced w/ a carcass. just like the ghost ships i guess!
that could lead itno the whole salvager OXP thing, find a carcass from previous NPC fights and scoop/tow it for cash.
Posted: Thu Aug 02, 2007 10:58 am
by Cmdr. Maegil
Found a post in another forum.
http://www.manoir3portes.net/forum/viewtopic.php?id=281
The link to Coroflot is abandoned so I couldn't find the blueprints, but there's a Yahoo e-mail: jonbluestone@
Posted: Thu Aug 02, 2007 3:50 pm
by TGHC
Well done, I don't recall seeing those before, some really good stuff. I didn't know you could dock a Cobra mkIII sideways though
Posted: Thu Aug 02, 2007 4:00 pm
by Cmdr. Maegil
It's nice, but I was actually looking for the Cobra MKIII and the Eagle LRF schematics; unfortunately they're no longer available on the site they used to be.
Jannah had even added a little human figure as scale reference, neat stuff...
Posted: Thu Aug 02, 2007 5:19 pm
by Captain Hesperus
TGHC wrote:Well done, I don't recall seeing those before, some really good stuff. I didn't know you could dock a Cobra mkIII sideways though
Hand-brake/Boot-legger turn?
Captain Hesperus
Posted: Mon Aug 06, 2007 3:18 am
by Cmdr Wyvern
LittleBear wrote:@Killer Wolf. If you like bits breaking off your victims as you hurt them, try Ramon's Dark Wheel Cobra OXP. This Cobra is the same as the normal cobra 3 in every way, its just a nicer model. (Based on the Cobra 3 on the orginal box of Elite). As its sub-ents are frangible, as you blast one, its antini masts and so on get blown off!
More fun with shootable subents --
The Uturu (Utura?) ships have a lot of subents as well. I recall setting all them frangible so I could have fun performing 'laser surgery' on it.
The Phoenix has frangible engine subents that damage the ship when they get hit and explode.
The Weeviloids have pieces that can be shot off. And there's a couple of others that I can't recall right now.
Posted: Mon Aug 06, 2007 7:37 am
by Captain Hesperus
Cmdr Wyvern wrote:And there's a couple of others that I can't recall right now.
The Wolf Mk II, the Cat/Cougar, LB's Pirate Renegades, the Cobra Rapier...
Captain Hesperus
Posted: Mon Aug 06, 2007 9:15 am
by Commander McLane
...not to forget the Imperial Courier...