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Posted: Sat Sep 29, 2007 3:58 pm
by Arexack_Heretic
Oh. another small bug I noticed, but have not been able to reproduce yet:
While in Witchspace, Thargoids were attacking eachother and a (misplaced) sidewinder-escort.
They were ignoring me. I activated the debugging keys.
After a while I decided to take a closer look. (Two of the Thargoids collided, crearting a nice light show.)
The Thargoid I had targetted (Thargoid Invader, with turret) had a purple-blue line-box surrounding it. untargetting did not remove the box. The box looked to be the same size as the 'bounding box'.
edit: this seems to be the new full-debug visual cue?
If you enter full-debug, models (and subentities) are represented as blue boundingboxes and dockables as red ones etc.
Posted: Sat Sep 29, 2007 4:59 pm
by Arexack_Heretic
1 and 2 are probably related to the ATI sky rendering problem.
I'll add a picture below....
http://www.box.net/shared/grhif5pbug
You can(t) see the shaded areas of the station and if you look carefully you can(t) see the stalks in the scanner.
Posted: Sat Sep 29, 2007 5:16 pm
by JensAyton
I can clearly see both. The problem is with the configuration of your screen, or possibly a colour correction issue.
Drawing of a purple box is a feature. It can be activated with the ‘
x’ or ‘
d’ key while paused (the latter being “all debug flags”), or (Mac OS X only) from the Debug menu with the Debug Menu OXP installed.
All debug flags can be disabled with the ‘
n’ key while paused.
While we’re at it, the full (I think) list of semi-secret debug keys (again, press while paused) is:
- ‘0’: dump a list of all entities, then disable all debug flags.
- ‘b’: enable collision test debugging.
- ‘c’: enable octree debugging, which will print the line “DEBUG Octrees collide!” whenever two objects collide. Er, woot.
- ‘d’: enable all debug flags.
- ‘s’: enable shader debug messages. Specifically, this is equivalent to enabling “$shaderDebugOn” in logcontrol.plist, which can be used to enable any set of log messages you want.
- ‘t’: enable textured planets, only it doesn’t at the moment.
- ‘x’: enable drawing of entity bounding boxes.
- ‘n’: disable all debug flags, disable textured planets and turn off $shaderDebugOn.
The “debug flags” are settings used to control various tests and messages throughout Oolite. I’m not sure exactly what they all do, except that they add up to a
lot of log messages. Individual message types can be disabled through logcontrol.plist as usual.
Posted: Sat Sep 29, 2007 6:23 pm
by Arexack_Heretic
Keys added to wiki.
Yer right.
If I crank up the brightness to maximum, I can see the shaded areas, more stars and stalks....only even the grey of the boards is now painfull to my night-adapted eyes.
So 1, 2 are local problems arising from me rebooting and reinstalling drivers etc.
Posted: Fri Oct 05, 2007 10:16 am
by Commander McLane
Added the keys
to the wiki.
Wasn't yet done. So where have you put them, A_H, if you have?
Posted: Fri Oct 05, 2007 10:24 am
by Arexack_Heretic
umm page = debug_keys
did I forget to put a link?v
Posted: Fri Oct 05, 2007 10:27 am
by Commander McLane
Never mind. It just didn't cross my mind to put them on an extra page. I thought the natural place would be the Keyboard Controls Page.
But it certainly is no harm to have them in both places.
Posted: Sat Oct 06, 2007 11:49 am
by Arexack_Heretic
I am sure it was mentioned somewheres.
escorts abandoning their mother.
I frequently observe 4 escorts in formation (leader missing) heading for the WP, while a short ways off a lonely Boa or Anaconda is heading towards the planet.
groups of unemployed escorts can be seen scattered across in the spacelanes.
Posted: Sat Oct 06, 2007 2:01 pm
by Commander McLane
Yes, known problem. Ahruman just hasn't yet figured out why escort behaviour somehow seems to be broken in 1.69.1.
BTW: Wouldn't the Testing and Bug reports-section be a good place to look whether something already has been reported and, if not, to report it there?
Posted: Wed Oct 31, 2007 8:55 am
by hwtan
After installing Oolite 1.69.1 over 1.68, my fighterhud.oxp stops to function. I find that all the oxp files are intact in the add-on folder. Is this a bug? What should I do to recover the fighterhud? Btw,
the other oxp of ships are functioning ok.
Posted: Wed Oct 31, 2007 9:40 am
by Commander McLane
All the HUDs are not drawn in 1.69.1. This is a known issue.
Posted: Sat Dec 01, 2007 12:10 am
by matt634
I frequently observe 4 escorts in formation (leader missing) heading for the WP
I encountered this same problem while play testing my OXP in Version
1.65 on a Mac. I would script a medical transport or frigate to appear in the space lane, and on my way to meet it, I would encounter the escorts, flying in formation towards the witchpoint. After an entire, frustrating, afternoon of trying to locate the source of the problem I gave up and moved on to other things.
Then, while working on my shipdata.plist, I noticed that some times I had used <key>escort-ship</key> and other times I had used <key>escort-role</key>. The escort-role key turned out to be the problem. Ships using the key escort-ship had no problems, where as ships using the key escort-role experienced the problem quoted above - switching them fixed the problem.
I'll post this in the Bug-Report Section as well.