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Posted: Sat Oct 03, 2009 1:49 pm
by Pansen
United Blobs wrote:
That would be due to the different base values. SuperCobras are too cheap for what they can do
I may have an old version of the supercobra OXP, but in this version, supercobras are really expensive - something like 1,500,000Cr from memory, which seems about right.

Posted: Sat Oct 03, 2009 2:20 pm
by Kaks
The updated fix for naval equipment units is in trunk and maintenance, but no releases as yet...

Posted: Tue Oct 06, 2009 11:43 am
by Pansen
Pansen wrote:
United Blobs wrote:
That would be due to the different base values. SuperCobras are too cheap for what they can do
I may have an old version of the supercobra OXP, but in this version, supercobras are really expensive - something like 1,500,000Cr from memory, which seems about right.
Oops - just realised I quoted a post from mid '07 - supercobra has been made far more expensive since then.

Posted: Wed Oct 07, 2009 3:08 pm
by Neverlast74
Kaks wrote:
The updated fix for naval equipment units is in trunk and maintenance, but no releases as yet...
talking about the naval equip - where do I maintain this piece once broken? Due to a crash it is no longer available for me and I am looking for a place to repair this?
any ideas?
thanks

Posted: Wed Oct 07, 2009 4:16 pm
by Disembodied
Neverlast74 wrote:
talking about the naval equip - where do I maintain this piece once broken?
It should be repairable on any planet with a tech level of (I think) 14 or 15 ...

Posted: Wed Oct 07, 2009 4:18 pm
by Thargoid
Or try some repair nanobots.

Posted: Wed Oct 07, 2009 4:43 pm
by Neverlast74
correct - just that I had to travel to other end of the galaxy as the answer is tl:15 :)
thx