nice.
It more reminds me of the spacing-guild ships or the whale-aliens from startrek (insertRomanNumeral).
edit: oh and welcome back.
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Moderators: winston, another_commander
There was an animated discussion about someones textures, who did not take kindly to the comparison.Dei'-v2 wrote:Hm. There are some similarities in design philosophy, but it doesn't actually resemble any particular ship, or even the general design characteristics of either race.ovvldc wrote:Looks like something out of Homeworld 2..
best wishes,
Oscar
I'm missing something, aren't I?Argh! Not that again!
Since i have never seriously looked upon code that reflects a 3d world enviroment such as oolite and opengl and DirectX i can´t tell exactly why.. but here comesAhruman wrote:It would be desireable to have a general mechanism for such turrets built into the game, but I can’t promise anything.
Bingo... However... i´m pretty sure if it where so easy... why did they put limitations on turret behaviours in Freespace 2..Arexack_Heretic wrote:ummm... huh?
the entire object can rotate around its y axis.
while the barrel-object needs to rotate around any defined axis relative to the turretobject's orientation.