I think it's because something broke after 1.65. Mind you, that's just my assumption, Ahruman would have to confirm it.Dr. Nil wrote:And I still don't get what made the Worker's Commuters appear unless the game itself populates interstellar space with civilians, since the script in commies specifically says not to put any in interstellar space.
Escape pod in interstellar space...
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- Uncle Reno
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Re: Escape pod in interstellar space...
Then i activated escape pod button (mine is . that is because i changed it) it activated, but i have lost
the game.
the game.
- Cody
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Re: Escape pod in interstellar space...
Welcome aboard, Commander! Ain't nowhere to go in interstellar space without a hyperspace drive, and Thargoids will destroy escape pods anyway.
There is a way out when stranded in interstellar space, btw - but not with the escape pod.
The log has this to say:
There is a way out when stranded in interstellar space, btw - but not with the escape pod.
The log has this to say:
Code: Select all
14:45:41.941 [ShipEntity.abandonShip.notPossible]: Ship <ProxyPlayerEntity 0x1299a8a0>{"Cobra Mark III" position: (3158.52, 2950.46, 11508.7)
scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} cannot be abandoned at this time.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Escape pod in interstellar space...
My InterstellarTweaks OXP makes the following possible outcomes of the plater ejecting whilst in interstellar space:
get picked up by the navy who are in the area
get picked up by newly arriving navy
gets shot by thargoids
meet no-one and die, i.e. the default (non-tweaked) behaviour.
get picked up by the navy who are in the area
get picked up by newly arriving navy
gets shot by thargoids
meet no-one and die, i.e. the default (non-tweaked) behaviour.