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The downside of bounty hunting

Posted: Thu May 17, 2007 2:12 pm
by *cat
What about the [i]damage[/i] to your ship? Maybe everyone else is a better combateer than me? All very well getting 3k's worth of bounty, capture and insurance fees and free cargo, but what about the 4k's of damage that the frakers have done to your ship.
Recently I helped in the demise of the Black Baron's regime, got a nice fat reward, but spent 23000 on fixing my shield boosters; I think I should've detoured to a commie system for bargain repairs...
Worst of all, it wasn't the Baron's minions that did the damage (I sneaked past them, picked up my reward money, then thought I'd go out and take them out anyway, just for fun!) - it was a bunch of tooled-up pirates who thought my iron-arsed super-cobra needed some redecorating!

Posted: Thu May 17, 2007 2:27 pm
by Bringer of torture
I found a nice part of galaxy 2 with loads of anarchies and feudal systems and a few very high tech systems (for spares and repair). Just jump into an anarchy and find the hermit thats always near the beacon. Fuel up my Python and kill everything in sight and scoop its goods. I do love it when you get those big freighters with about 6 cobby mk1s as escort. The cobbies are knocked into paperclips in about 30 seconds flat and the freighter usually streams its cargo out in a nice orderly line to be scooped and then you can deliver the coup de grace and scoop any debris and the escape pod.

Re: The downside of bounty hunting

Posted: Thu May 17, 2007 3:20 pm
by Corbeau
*cat wrote:
What about the damage to your ship? Maybe everyone else is a better combateer than me? All very well getting 3k's worth of bounty, capture and insurance fees and free cargo, but what about the 4k's of damage that the frakers have done to your ship.
Well, after I bought everything there was to be bought in the shields department, even 5-6 pirates shooting at me at the same time usually don't get to deplete them before I'm at their backs. I got the shield boosters, extra energy unit and some military thing that costs 47000 creds that is sure worth its money because it increases your shields for a factor of 1.5 which is just about enough to tip the balance.

On the other hand, you may be dealing with some expansion with stronger pirates.
Recently I helped in the demise of the Black Baron's regime, got a nice fat reward, but spent 23000 on fixing my shield boosters; I think I should've detoured to a commie system for bargain repairs...
Sorry, I'm new to Oolite, you mean repairs are cheaper at some places?
Bringer of torture wrote:
I found a nice part of galaxy 2 with loads of anarchies and feudal systems and a few very high tech systems (for spares and repair).
Where? Where?


And what does that "overhaul and repar" or something that costs a few thousand credits actually *do*? Is there a risk of malfunction if I don't do it regularly? How often should I do it, if at all?

Posted: Thu May 17, 2007 3:30 pm
by LittleBear
The trade in value of your ship falls over time. Servicing restores it. A must therefore before you buy a new ship.

Re: The downside of bounty hunting

Posted: Thu May 17, 2007 3:50 pm
by Captain Hesperus
Corbeau wrote:
Sorry, I'm new to Oolite, you mean repairs are cheaper at some places?
If you get Dr. Nil's Commies.oxp, the Collective Zero-Gravity Factory and the Solar Laboratory And Production Unit both produce standard equipment (even equipment only available at higher TL systems) at cut down prices.

Captain Hesperus

Re: The downside of bounty hunting

Posted: Thu May 17, 2007 3:57 pm
by JensAyton
Corbeau wrote:
And what does that "overhaul and repar" or something that costs a few thousand credits actually *do*? Is there a risk of malfunction if I don't do it regularly? How often should I do it, if at all?
Failing to repair means a larger chance of random witchspace malfunctions and, I think, fuel leaks.

Re: The downside of bounty hunting

Posted: Thu May 17, 2007 4:15 pm
by United Blobs
Ahruman wrote:
Corbeau wrote:
And what does that "overhaul and repar" or something that costs a few thousand credits actually *do*? Is there a risk of malfunction if I don't do it regularly? How often should I do it, if at all?
Failing to repair means a larger chance of random witchspace malfunctions and, I think, fuel leaks.
It also increases the resale price of your ship which declines over time.

Posted: Thu May 17, 2007 4:33 pm
by Uncle Reno
Ahruman wrote:
It looks as though the sun always has a radius of 100 km
:?
Really? My jump drive cuts out at different distances when I'm jumping towards suns before sunskimming and I've always assumed that it depended on how large the star was? With some the altimeter hasn't changed when the drive mass locks, while with others I end up so close that the fuel scoops are working straight away and the altimeter is in the red.

Posted: Thu May 17, 2007 4:54 pm
by JensAyton
Reno: I think you’re right, and I was a bit surprised, but I couldn’t see any sun-rescaling code. I’ll look again later.

Posted: Thu May 17, 2007 4:55 pm
by Captain Hesperus
Uncle Reno wrote:
Really? My jump drive cuts out at different distances when I'm jumping towards suns before sunskimming and I've always assumed that it depended on how large the star was? With some the altimeter hasn't changed when the drive mass locks, while with others I end up so close that the fuel scoops are working straight away and the altimeter is in the red.
I suppose it must have something to do with the output of energy from the sun rather than it's size. Unless there is a factor that involves the suns mass.

On a related (but still off-topic) matter, how does a sun's corona relate to a) the distance at which the Fuel Scoops fire up, b) the rate at which your Cabin Temp. rises and as Reno asks, how come you get mass-locked by one sun when you aren't even reducing the altimeter and another you are halfway down the altimeter before you mass-lock?

Captain Hesperus

Re: The downside of bounty hunting

Posted: Thu May 17, 2007 4:59 pm
by TGHC
Corbeau wrote:
Well, after I bought everything there was to be bought in the shields department, even 5-6 pirates shooting at me at the same time usually don't get to deplete them before I'm at their backs. I got the shield boosters, extra energy unit and some military thing that costs 47000 creds that is sure worth its money because it increases your shields for a factor of 1.5 which is just about enough to tip the balance.
You also want to to get the Naval Energy unit (if you haven't already)

You will need all the offensive and defensive kit to tangle with some of the beasties out there, particularly Assassins!

Posted: Thu May 17, 2007 5:29 pm
by JensAyton
Ah… the size of the sun is set elsewhere. Its radius is [1.5, 3.5] * the radius of the main planet.

Posted: Thu May 17, 2007 9:04 pm
by Frame
Ahruman wrote:
Ah… the size of the sun is set elsewhere. Its radius is [1.5, 3.5] * the radius of the main planet.
on a side note, is it possible to have binary star systems ?...
i admit i havent checked it at all in search or plist files...

Posted: Thu May 17, 2007 9:14 pm
by JensAyton
No.

Posted: Thu May 17, 2007 9:24 pm
by Frame
Ahruman wrote:
No.
Damn... :-)

would have made for some lovely screenshots...

Thank you for the quick response... im just to bombed to go search after a whole day in Legoland... :S