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Posted: Sun Mar 18, 2007 9:24 am
by Killer Wolf
cool, thank for that :-)

i'll cut/paste the website info onto the pages when i get a mo.

Posted: Mon Mar 19, 2007 7:33 am
by TGHC
Selezen wrote:
Thanks for putting the stats up, Reno. They'll change when the new version goes live though.
For better or worse? :wink:

Posted: Mon Mar 19, 2007 10:53 am
by Selezen
Don't know yet. Probably not as UBER.

Posted: Thu Mar 22, 2007 1:48 pm
by cade
Does anyone have the stats for the Falcon/Falcon-s/Falcon-H ?

They do not appear to be on the Wiki.

Also, I don't seem to be able to find one for sale :(

Although I'm only in Galaxy 1 at the minute.

Cade

Posted: Thu Mar 22, 2007 3:48 pm
by Uncle Reno
Had a look at the OXP for you cade and probably the reason you can't find one for sale is that the Shipyard plist is broken. If you have a text editor and want to have a go the explanation is below or if you PM me your email address then I'll send the corrected OXP over. :)
I'll also add the stats to the Wiki as well shortly.

@ Charlie - You have a <dict> instead of a </dict> on line 52 of the shipyard plist i.e.

Code: Select all

	<key>techlevel</key>
		<integer>4</integer>
		<key>weapon_facings</key>
		<integer>15</integer>
	<dict>
I have quickly tested my amendment and have at least seen Falcons available (but no Falcon S so far). The Falcon H isn't available as a player option, if I understand the OXP right.

Posted: Thu Mar 22, 2007 5:13 pm
by TGHC
Will the OXP be updated for the Wiki?

Posted: Thu Mar 22, 2007 5:49 pm
by Uncle Reno
TGHC wrote:
Will the OXP be updated for the Wiki?
Not until Winston ups the upload limit on the Wiki, I don't know what the limit is but I've tried to get 2 OXPs of around 2.8-3.0 mbs and had both refused for being too big. :(

Posted: Thu Mar 22, 2007 8:01 pm
by cade
Falcon-s available at Xexedi, TL 14 Galaxy 1.

I'd better start saving.

:D

Posted: Thu Mar 22, 2007 10:28 pm
by Uncle Reno
cade wrote:
Falcon-s available at Xexedi, TL 14 Galaxy 1.
Excellent, thanks for letting me know.

Posted: Wed Nov 21, 2007 3:57 pm
by cade
Having lost my downloads folder, I'm reinstalling Oolite.

However, I've come up against this problem again. (unable to buy Falcon)

This time I'm going to try a bit of programming, but none of the text editors recommended in the Wiki will allow me to open OXP files.

Some just won't do it, others say I don't have the correct permissions.

Any clues as to what I should do?

Cade

Posted: Wed Nov 21, 2007 5:20 pm
by Uncle Reno
Can't answer about the text editors but I've resent the revised version for you.

Hello to everybody, hope you are all well. :)

Posted: Wed Nov 21, 2007 5:31 pm
by cade
We're not worthy


We're not worthy

:D

Posted: Wed Nov 21, 2007 6:07 pm
by Captain Hesperus
cade wrote:
We're not worthy


We're not worthy

:D
Don't inflate his ego, he'll have trouble fitting it through the door :wink:

As for the text editor, try using Notepad++ for Windoze, or else Vim for the more enlightened computer users. Each download comes with a free cute and fluffy Trumble ---> (0.o)

Captain Hesperus

Posted: Thu Nov 22, 2007 5:51 am
by Commander McLane
cade wrote:
but none of the text editors recommended in the Wiki will allow me to open OXP files.
No wonder, because OXPs are no files. They are folders. (Or packages, which is sort of a folder that is visible as a single file on your desktop.)

So you have to open them like a folder and will find the single files you need to edit inside. To do this you have to right-click the OXP and select "open package" from the context-menu. This will open up the OXP and its contents will be shown like in an ordinary folder. Usually the OXP-main folder contains a couple of sub folders, like "Config", "Models", "Textures", "AIs" and so on. You have to open the "Config"-folder and inside you will find a couple of ".plist"-files. These are the ones you will have to open and edit, in order to make any changes to your OXP. The one that determines the availability of a ship is called "shipyard.plist". Plists can be opened with any text editor, although there are also some specialized plist editors, which you'll find mentioned in the wiki as well.

Posted: Thu Nov 22, 2007 7:13 am
by Rxke
If you're on a mac it's a little bit more involved to edit an OXP. To open an OXP on a mac, ctrl-click or right click ---> show contents (or something like that)