
ha ha, the mighty Mac empire reaps its righteous reward.

Moderators: winston, another_commander
I just had a look at how this is progressing and - actually - I like it.Ahruman wrote:Also, Giles hasn’t responded to my query about another_commander’s Advanced Navigational Array. I think I’ll choose to interpret that as “not now”.
Actually, I really did mean “not no”. :-)aegidian wrote:Ahruman wrote:Also, Giles hasn’t responded to my query about another_commander’s Advanced Navigational Array. I think I’ll choose to interpret that as “not now”.
It’s not obvious, no. I suppose matters of game behaviour would be T&BR, while crashes should go with the respective platform.Uncle Reno wrote:@ Ahruman.
Where do you want crash reports, in Testing and Bug Reports or in Oolite - Mac?
Yes, I know it might seem obvious but I think it's a valid question.
Fairy Nuff!Ahruman wrote:Actually, I really did mean “not no”.aegidian wrote:Ahruman wrote:Also, Giles hasn’t responded to my query about another_commander’s Advanced Navigational Array. I think I’ll choose to interpret that as “not now”.
I'd agree, berlios oolite-linux really ought to be berlios oolite. Perhaps a nice email to the berlios mods can arrange this, especially now we're GPL.Ahruman wrote:I’ve found the old structure, which treats the Linux and Windows ports as weird, deviant variants, rather grating for a while. I assumed it was also getting to bother those weird deviants who use them.Oolite is very definitely a cross-platform thing now, though.
Oh, dear. I wonder what this button does…aegidian wrote:Whatever - you're in the pilot's chair Ahruman, you decide where to jump next...
As for this… yes, well. I can’t really help you there, unless you feel like buying me one of those new Intel Macs and a copy of Windows. :-) (Actually, a second-hand one will do, I’m not picky…)Cmdr. Maegil wrote:It says it's for Mac OS... I'm a poor Windows user!
Yes, that would (especially the one in brackets). However, there are even some examples in the scripts within Oolite (e.g. the death_actions of the cloaking device).Arexack_Heretic wrote:That would be ideal yes.Ahruman wrote:people to stop distributing OXPs with debugOn/debugOff (or bugs) in.
Can you send me a test case OXP?Commander McLane wrote:But there is another thing that bothers me. I've come across one method that doesn't seem to work (at least in script_actions) without being debugged. addShipsAtPrecisely seems to produce a CANNOTADDSHIPAT-error in my logfile when standing by itself, but works fine when included in debugOn/debugOff. I have no idea whatsoever why, but it is reproducable.