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Where are the expansion packs and how do I install them?

Discussion and information relevant to creating special missions, new ships, skins etc.

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Frame
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Post by Frame »

DaddyHoggy wrote:
2008-06-03 18:51:36.977 oolite[7231] [searchPaths.dumpAll]: ---> OXP search paths:
("/home/john/Oolite-dev/1.71-maintenance/oolite.app/Resources", AddOns, "/home/john/.Oolite/AddOns")
Seems it is not detecting Lave.oxp.., it looks like it is searching for OXPs in "/home/john/.Oolite/AddOns", while you are running it from location

("/home/john/Oolite-dev/1.71-maintenance/oolite.app/Oolite.X") where X is the program extention thingi for Ubuntu,---

Anyway here is my Paths..

Code: Select all

2008-06-02 13:05:34.949 oolite.exe[2420] [searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns, AddOns/Rock_Hermit_Locator1.2.1.oxp)
It lists the OXP´s found..

"AddOns/Rock_hermit_Locator.1.2.1.oxp"

Note that Rock_hermit_locator.1.2.1.oxp is a dictionary... put in the directionary

C:/Program Files/Oolite1.7.1.2/Addons/

on my system...

Why on your system it is searching in ""/home/john/.Oolite/AddOns"

and not


home/john/Oolite-dev/1.71-maintenance/AddOns/

beats me.. might be because you got two installations of Oolite... which i also do, but again i´m on Vista.

What i would do is to uninstall both local version, after backing up both things, then reinstall 1.71.2, put lave OXP under

home/john/Oolite-dev/1.71-maintenance/AddOns/

and run it..

Hopes it helps

Cheers Frame...
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Post by JensAyton »

DaddyHoggy wrote:
2008-06-03 18:51:36.977 oolite[7231] Failed to recurse into directory 'AddOns' - No such file or directory
2008-06-03 18:51:36.977 oolite[7231] [searchPaths.dumpAll]: ---> OXP search paths:
("/home/john/Oolite-dev/1.71-maintenance/oolite.app/Resources", AddOns, "/home/john/.Oolite/AddOns")
The first message means that it’s not finding the AddOns directory next to your app. This appears to be a bug in the game. (Devs and source tinkerers: does calculating app_addon_path the Mac way in +[ResourceManager roothPaths] work under Windows and/or Linux?)
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Post by DaddyHoggy »

Have used the rsync command to update my copy of V1.71.2. (as suggested by Winston)

I too had and still have the "where to put the OXPs" issue.

However, as you can see from this snippet from the stderr file lave.oxp is picked up if I put it in the Resources directory!
2008-06-03 22:36:44.892 oolite[8707] Failed to recurse into directory 'AddOns' - No such file or directory
2008-06-03 22:36:44.893 oolite[8707] [searchPaths.dumpAll]: ---> OXP search paths:
("/home/john/Oolite-dev/1.71-maintenance/oolite.app/Resources", AddOns, "/home/john/.Oolite/AddOns", "/home/john/Oolite-dev/1.71-maintenance/oolite.app/Resources/Lave.oxp")
2008-06-03 22:36:44.893 oolite[8707] [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
Lots of lovely ships I remember from my 1.65 days - but it all looks much prettier now...

So, now to try YAH, Diso, Tianve, TOGY, etc, etc...

FPS currently flickering between 110 and 48 wonder what I'll get it down to...
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Post by JensAyton »

DaddyHoggy wrote:
However, as you can see from this snippet from the stderr file lave.oxp is picked up if I put it in the Resources directory!
I’m not at all surprised, but the point of the AddOns directories is that you’re not supposed to have to do that, because it’s a really bad idea. :-)
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Post by DaddyHoggy »

Ahruman wrote:
I’m not at all surprised, but the point of the AddOns directories is that you’re not supposed to have to do that, because it’s a really bad idea.
Ah.

So what do I do? Continue as I am? move stuff to the ".Oolite/AddOns" directory? Remove it all and wait for somebody to tell me why some of us have this issue while others don't...

{Answers on a postcard...}
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Post by another_commander »

Ahruman wrote:
Devs and source tinkerers: does calculating app_addon_path the Mac way in +[ResourceManager roothPaths] work under Windows and/or Linux?
Affirmative for Windows. By using the Mac code to set up paths, I am getting this in the log:

Code: Select all

2008-06-04 11:40:57.732 oolite.exe[2352] [searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, "D:\\oosvn/trunk/AddOns", "D:\\oosvn/trunk/AddOns/Anarchies1.0.oxp", "D:\\oosvn/trunk/AddOns/behemoth.oxp", "D:\\oosvn/trunk/AddOns/buoyRepair1.00.oxp", "D:\\oosvn/trunk/AddOns/Debug.oxp", "D:\\oosvn/trunk/AddOns/dodo_stations.oxp", "D:\\oosvn/trunk/AddOns/dreams01beta.oxp", "D:\\oosvn/trunk/AddOns/dwcobra3.oxp", "D:\\oosvn/trunk/AddOns/Galactic_Navy.oxp", "D:\\oosvn/trunk/AddOns/griff_coriolis.oxp", "D:\\oosvn/trunk/AddOns/griff_shady_station.oxp", "D:\\oosvn/trunk/AddOns/Llama.oxp", "D:\\oosvn/trunk/AddOns/missiles.oxp", "D:\\oosvn/trunk/AddOns/OoliteItaliano_v1.2.oxp", "D:\\oosvn/trunk/AddOns/racers.oxp", "D:\\oosvn/trunk/AddOns/scripttest.oxp", "D:\\oosvn/trunk/AddOns/System_Redux.oxp")
After very brief testing, game appears to run perfectly OK. Will test some more when I get home.
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Post by Nemoricus »

I've been having a similar problem to the one described in this thread. I've put the Your Ad Here .oxp folders in the AddOns folder of Oolite, but nothing shows up in game. I'm running the 1.72.2, first time install of Oolite.

However, after looking through the replies here and the wiki, I still can't find a solution to my problem. Does anyone have any ideas?
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Post by DaddyHoggy »

Nemoricus wrote:
I've been having a similar problem to the one described in this thread. I've put the Your Ad Here .oxp folders in the AddOns folder of Oolite, but nothing shows up in game. I'm running the 1.72.2, first time install of Oolite.

However, after looking through the replies here and the wiki, I still can't find a solution to my problem. Does anyone have any ideas?
Welcome nemoricus!

Firstly, what OS? (XP/Vista/Mac/Linux)

Vista does have some issues I think if you install it in the default directory (virtual storage or some such).

Did you hold down the shift key on loading, just in case the cache needed flushing (unlikely as this is a first time install)

Are you using the latest V4 of the new YAH - previous versions did have some problems in some OSs (Mac I think in particular)

I hope this helps.

DH
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Post by Nemoricus »

DaddyHoggy wrote:
Firstly, what OS? (XP/Vista/Mac/Linux)

Vista does have some issues I think if you install it in the default directory (virtual storage or some such).

Did you hold down the shift key on loading, just in case the cache needed flushing (unlikely as this is a first time install)

Are you using the latest V4 of the new YAH - previous versions did have some problems in some OSs (Mac I think in particular)

I hope this helps.

DH
Oops, I'm running Windows XP. My bad.

I am using v4. However, when exactly are you supposed to hold down shift?
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Post by DaddyHoggy »

In theory this should be from when you click the icon to start running the game until the spinning Cobra appears - but if this is a first time install then it should need to happen.

The next question anybody will ask is can we see the contents of your stderr.txt file - post it in this thread between [ code] [/ code] (without spaces) for neatness.

Not sure where stderr appears in XP version - somewhere down from top level Oolite dir (could just search for stderr if its not immediately obvious)

This way we should see if it's find the oxp and if it is, if the oxp is causing any errors which would prevent it from working.
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Post by Nemoricus »

Thanks for the quick replies, and the welcome, too!

Code: Select all

2009-05-18 17:34:33.187 oolite[3308] File NSUserDefaults.m: 626. In [NSUserDefaults +standardUserDefaults] Improper installation: No language locale found
Here's the contents of the stderr document.

Holding down shift does not seem to have worked.
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Post by DaddyHoggy »

Hmmm, it's much shorter than I expected!

Somebody with more XP experience is going to have to help out at this point!!
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Post by Thargoid »

Come on DH, we've upgraded remember ;)

The file you actually want is Latest.log, which should be under the oolite.app folder within the logs subfolder. The information used to go in stderr.txt, but it got moved to the new logs in 1.72.2 (the posted error in stderr.txt is normal).

And as long as you hold down shift until the actual game window appears, that is sufficient normally.
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Post by DaddyHoggy »

:oops: Erm, yeh, Latest.log, erm, yeh, that's what I meant... :oops:
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Post by Nemoricus »

Code: Select all

[log.header]: Opening log for Oolite version 1.72.2 (x86-32 test release) under Windows at 2009-05-18 17:36:47 -0400.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1024 x 768
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 7300 LE/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (132):
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns, AddOns/YOUR_AD_HERE.oxp, AddOns/YOUR_AD_HERE_set_A.oxp, AddOns/YOUR_AD_HERE_set_B.oxp, AddOns/YOUR_AD_HERE_set_C.oxp, AddOns/YOUR_AD_HERE_set_D.oxp, AddOns/YOUR_AD_HERE_set_E.oxp, AddOns/YOUR_AD_HERE_set_F.oxp)
[dataCache.upToDate]: Data cache is up to date.
[script.load.world.listAll]: Loaded 6 world scripts: "oolite-cloaking-device" 1.72.2, "oolite-constrictor-hunt" 1.72.2, "oolite-nova" 1.72.2, "oolite-thargoid-plans" 1.72.2, "oolite-trumbles" 1.72.2, "Pi-Forty-Two Con stores" 
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[Pi-Forty-Two Con stores]: Adding constore with player launching from station
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[shipRegistry.selection.profile]: Hit slow path in ship selection for role "buoy-witchpoint", having selected ship "yah_set_D_25-wpbuoy". Now 10 of 296 on slow path (3.378378%).
[Pi-Forty-Two Con stores]: Adding constore with player exiting Witchspace
Not a problem. Here's the Latest log.
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