General discussion for players of Oolite.
Moderators: winston , another_commander
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Fri Feb 02, 2007 7:13 pm
Escape capsule finished...
Griff
Oolite 2 Art Director
Posts: 2483 Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer
Post
by Griff » Fri Feb 02, 2007 8:47 pm
wow! these (and the planet texture you posted in the other thread) are amazing! I really like the scuffed up look you're giving the textures, the burnt bits on the shuttle are great, they've obviouly been driving a bit too fast entering the atmosphere!
TGHC
---- E L I T E ----
Posts: 2157 Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK
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by TGHC » Fri Feb 02, 2007 10:10 pm
Blimey the escape capsule has got a cloaking device!
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
jarnoid
Average
Posts: 12 Joined: Thu Jan 11, 2007 7:55 pm
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by jarnoid » Fri Feb 02, 2007 11:31 pm
I want to say big thanks to you. Keep up the good work.
BTW, whats that symbol on the red background seen on transporter and one of the metal textures?
Ship: Josher
Rating: Dangerous
Rxke
Retired Assassin
Posts: 1760 Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium
Post
by Rxke » Sat Feb 03, 2007 7:52 am
Great stuff, Sung, greatly appreciated.
Nice you thought about retexturing the 'classic' ships, instead of making up new ones, now the standard ships look modern too
a huuge thumbs up for your excellent effort.
Captain Hesperus
Grand High Clock-Tower Poobah
Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
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by Captain Hesperus » Sat Feb 03, 2007 10:08 am
<drools>
Do a Python next please!!!
Captain Hesperus
"The one vessel I want is a Python that can outrun every pirate and haul more than an Anaconda!"
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Sat Feb 03, 2007 12:39 pm
Cobra MKI
--> Next one "Python"
Last edited by
Sung on Sun Feb 18, 2007 9:05 am, edited 1 time in total.
Captain Hesperus
Grand High Clock-Tower Poobah
Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
Post
by Captain Hesperus » Sat Feb 03, 2007 12:58 pm
<me waiting breathlessly>
Captain Hesperus
"Anticipation...is like...trying to breathe...between the knuckles...of your chief engineer. They're both agonising...until you...release them."
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Sat Feb 03, 2007 4:57 pm
Here it comes
Looks dangerous enough?
Last edited by
Sung on Sun Feb 18, 2007 9:05 am, edited 1 time in total.
Captain Hesperus
Grand High Clock-Tower Poobah
Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
Post
by Captain Hesperus » Sat Feb 03, 2007 5:25 pm
<faints dead away>
Captain Hesperus
"Quick, bring the smelling salts. Wait, grab his wallet first."
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Sat Feb 03, 2007 5:29 pm
Thanks
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Sat Feb 03, 2007 9:09 pm
All Python Variants are finished. Nav Beacon with new texture.
Wolfwood
---- E L I T E ----
Posts: 735 Joined: Wed Mar 29, 2006 9:53 am
Location: Finland
Contact:
Post
by Wolfwood » Sat Feb 03, 2007 9:15 pm
Um... You could just re-texture all ships made by me when you are finished with the basic set...
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Sat Feb 03, 2007 9:56 pm
These lots of ships re-texture, oh that would be a hard job
I wish the ingame screens and cockpit visuals had a new and modern SiFi look, because the ingame feeling of Oolite is much better than all other SiFi Games i had played in the last years.
Sung
Dangerous
Posts: 88 Joined: Wed Jan 31, 2007 9:39 pm
Location: Germany
Contact:
Post
by Sung » Sun Feb 04, 2007 12:21 pm
The traders proud is finished.
The Anaconda is added to the detailed textures file.
Last edited by
Sung on Sun Feb 18, 2007 9:05 am, edited 1 time in total.