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Posted: Sun Jan 07, 2007 9:24 pm
by Cmdr Wyvern
DaddyHoggy wrote:
@Cmdr W - Nice (now that I can see it :) )

Am I right in guessing that the "bar" approach is built in to the code - i.e. you can move them around and alter their orientation but you can't make them into dials or anything like that?
Quite right, bars are semi-hardcoded. They can be moved, resized, be vertical or horizontal, and have surrounds or not in hud.plist, but that's it. If it was possible to use piechart dials and/or analogue meters, I would've experimented with that.
DaddyHoggy wrote:
Have to say I'm quite happy with the combination of ClearSkies and Doc's most recent HUD at the moment.

But I really like the idea of being able to know where the centre of the reticle is.
ClearSkies is great. :)
And consider the Red Dot optic as a shot saver, ie you know exactly where that laser burst is going to land. :)
DaddyHoggy wrote:
Has anybody considered (if possible) making the crosshair change colour if there's a target in the centre of the screen? I'm guessing impossible as it would require a static HUD to know where an in game object was positioned and react (overlay a sprite or something (or sprites, one line on each part of the crosshair to make it change colour)) in realtime.
That's been discussed on and off, and Winston once made a modified version of the game with an advanced laser reticule. What it boils down to is an active laser reticule would have to be hardcoded; as of yet there's no way to make a hud oxp that does active reticules, so far as I know... Only passive ones so far.

Posted: Sun Jan 07, 2007 9:31 pm
by TGHC
DaddyHoggy wrote:
Has anybody considered (if possible) making the crosshair change colour if there's a target in the centre of the screen?
Yes it is possible, and I would really like it to be implemented, it has been discussed before, but unfortunately did not gain favour with the wizards of code on this BBS. It's a feature in Xelite which I found an excellent aid to combat, and in Oolite it would be very helpful to keep your military laser cooler for longer. Have a look at this thread here

Posted: Sun Jan 07, 2007 9:31 pm
by TGHC
DaddyHoggy wrote:
Has anybody considered (if possible) making the crosshair change colour if there's a target in the centre of the screen?
Yes it is possible, and I would really like it to be implemented, it has been discussed before, but unfortunately did not gain favour with the wizards of code on this BBS. It's a feature in Xelite which I found an excellent aid to combat, and in Oolite it would be very helpful to keep your military laser cooler for longer. Have a look at this thread here

Posted: Sun Jan 07, 2007 9:32 pm
by TGHC
Sorry about the double post, my PC just farted!

Posted: Sun Jan 07, 2007 10:01 pm
by Captain Hesperus
TGHC wrote:
Sorry about the double post, my PC just farted!
Someone open Windows(tm)! :lol:

Captain Hesperus
"So that explains what the little fan at the back is for!"

Posted: Sun Jan 07, 2007 10:22 pm
by TGHC
LMAO :lol:

Posted: Sun Jan 07, 2007 11:49 pm
by DaddyHoggy
:shock: :lol:

Hope the code wizard's run with the target aids - else the laser cooler's debate will start up again :wink:

For my two-penny's worth - I say yes to laser coolers but only on Beam Lasers...

guides?

Posted: Mon Jan 08, 2007 9:47 am
by Killer Wolf
Is there any quick guides about designing HUDs? i fancy doing one for my ship, but looking at an example HUD plist is leaving me a bit baffled.

ta...

guides?

Posted: Mon Jan 08, 2007 9:47 am
by Killer Wolf
Is there any quick guides about designing HUDs? i fancy doing one for my ship, but looking at an example HUD plist is leaving me a bit baffled.

ta...

guides?

Posted: Mon Jan 08, 2007 9:47 am
by Killer Wolf
Is there any quick guides about designing HUDs? i fancy doing one for my ship, but looking at an example HUD plist is leaving me a bit baffled.

ta...

Posted: Mon Jan 08, 2007 9:49 am
by Killer Wolf
stupid bloody machine! i got two warnings saying "can't be posted, too many connections, try later" so i did. but it was lying, it HAD accepted it >:-(

sorry bout that.

Posted: Mon Jan 08, 2007 12:34 pm
by DaddyHoggy
@KW - as the originator of the post you can always delete them (unless you want to keep you BB "rating" up! :D )

Posted: Mon Jan 08, 2007 12:43 pm
by Dr. Nil
DaddyHoggy wrote:
@KW - as the originator of the post you can always delete them (unless you want to keep you BB "rating" up! :D )
That option seems to disappear as soon as a new post is made in the same subject. It became impossible for KW to delete, when you told him that he could :roll:

And now the both of us would have to delete our posts, for KW to be able to delete his :roll: :roll:

Posted: Mon Jan 08, 2007 1:00 pm
by DaddyHoggy
:shock: :oops: Oh well! I've obviously managed to "get in there first" when I've noticed I've multiple posted.

:shock: Whoa - my 100th post! So soon.

Posted: Mon Jan 08, 2007 1:59 pm
by Killer Wolf
"It became impossible for KW to delete, when you told him that he could "

:-D