Killer Wolf wrote:Charlie, have you had any probs w/ UU?? i've just reinstalled it (v2.29) and it's driving me fricking mad. i've got my milkshape-exported OBJ file in UU but all my groups are getting split up in the UV map. they'll either be all over the place, or there'll be 95% in one clump and then the odd triangle somewhere else. I've tried every possible combination of grouping methods/unwrapping styles and even deleted all my groups i made in MS3D and grouped them all again in UU. i tried welding the groups too, and it helpsed a bit but not 100%
have you experienced this, or have any tips??
i swear this first ship is jinxed. i should've started off w/ a Cube ship
cheers....
Just checked - mine is v2.15 - had no real probs...
Tips?
I suspect this behavior is why I like UU3D - madness?
I find it gives me controll as to exactly where & how big I place faces
( Bit of a faff but very useful when adding updated ships to my .oxp's - just use the exisitng texture & move bits about to get what I want )
More useful?
I use 3ds-max for my modeling & texture in UU...
Under 'Groups' ( top right ) select the one you want while in UVEdtr mode ( button below this window ) That group will go red ( selected )
Pull-down menu->UVmapping-> Whatever suits best for that bit of the model. Right-click on the resultant map to stretch/move/etc
Same can be done via 'Materials' if you've used more than one .png file ( I rarely do )
The select drop-down has some useful options - by face,vert,etc?
->Group is the one I think you are looking for with regard to how your individual elements fit together. ( I usually do that bit in 3ds-max )
Useful stuff?
File->Export->UVMap
2DTools - Good for UVEdtr mode
3DTools - Good for for Persp etc mode
Having trouble getting your textures to stick?
Starting with no UV ( skip a few steps if need )
Like this:-
1)T-R - Groups->'groupname'->R-click Select ( & assign if not greyed out )
You have now selected your group.
2)T-R- Materials->R-click-> 'add'
3)R-click Select, Assign
4)R-click on your new material entry->'properties'
Most of this should be left alone as Oolite either doesn't use
or will bugger it up
5)Click on the 'maps' tab
6) Click Bitmap from Diffuse: ( don't touch the others - see above )
Properties->change ( choose your .png ) ok->ok
7) No texture? &*@@£"!
Click on the '-' @ the root of the Materials tree & then click the '+' to re-expand the tree - your texture should now appear.
If you can't see the texture how are you supposed to do any UVMapping?
.
9) Still no go?
Sometimes I have to save & reload my model @ this point to get the texture to take.
Complicated?
Oh-yes
But - for me I've found this MUCH easier than any other 3D package I've used ( still can't find this in 3DS-Max! )
Also I'm pig-sick of the supposedly 'intillegent' UVMappers in other packages doing their own thing instead of what I want.
( Rather like M$-Word in that respect )
Bottom line?
In my opinion there isn't a single 3D package out there that isn't utter crap!!
Thats why I model in 3DS, Tweak+texture in UU3D, & put the polish on with MS3D...
P.S.
Don't forget that what one package thinks is a .obj or .3ds file is NOT what another thinks - lots of incompatabilities!
When transfering between packages it helps alot to keep the number of groups + textures down to a minimum to reduce 'mess-ups'.
On that subject:- So far I've only managed to get ObjToDatTex.py to accept .obj files from:
Wings3d
MS3D
3D Object converter
Errors no-matter what I do with any other package I've tried.
Hope this ramble ( rant ) helps a bit.