Do you think there's a chance we will ever have Orbiter style planets in Oolite? (That would be great wouldn' it)dajt wrote:Note I tried this before without success (when importing Orbiter models), but other people may have some luck.
No, I'm not getting it... HELP!
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This may not be a problem with AddPlanet as such, but rather that the planets are "coloured in" with the "land" "sea" and ratios in planetinfo rather than by adding a png texture.[/url]
This may not be a problem with AddPlanet as such, but rather that the planets are "coloured in" with the "land" "sea" and ratios in planetinfo rather than by adding a png texture.[/url]
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Quote:
'Do you think there's a chance we will ever have Orbiter style planets in Oolite? (That would be great wouldn' it)'
I'd like that too.
The current co-ordinate system is fine but my brain would appreciate something like:
addPlanet: <distance from star> <inclination of orbit> <planet axis> <rotation speed> <planetname>
addMoon: the same but referenced to a body other than the star, maybe with a term to denote reversed orbits?
<planet name> could point to planetinfo.plist for details eg: .png, clouds, non-standard models ( if other objects were to be used )
Hopefully the physics in Oolite could take care of the details...
For me such a change would be more to do with added flexibility & understanding than realism ( over-rated in my opinion ) but that would be a bonus.
'Do you think there's a chance we will ever have Orbiter style planets in Oolite? (That would be great wouldn' it)'
I'd like that too.
The current co-ordinate system is fine but my brain would appreciate something like:
addPlanet: <distance from star> <inclination of orbit> <planet axis> <rotation speed> <planetname>
addMoon: the same but referenced to a body other than the star, maybe with a term to denote reversed orbits?
<planet name> could point to planetinfo.plist for details eg: .png, clouds, non-standard models ( if other objects were to be used )
Hopefully the physics in Oolite could take care of the details...
For me such a change would be more to do with added flexibility & understanding than realism ( over-rated in my opinion ) but that would be a bonus.
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