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Posted: Wed Apr 11, 2007 6:04 am
by dajt
Well, its good you did that. My implementation in the JS branch was tied to the refactoring of the equipment (so OXPs could add new equipment, not just missles), so isn't portable to the trunk.
Posted: Wed Apr 11, 2007 8:40 am
by Killer Wolf
i like the idea of damaged equipment. in HardWar, your dashboard showed physical damage until it was repaired : would this be doable in oolite? if for example i did three HUDs, one fine, one w/ slight damage and one well knackered, would there be a way of scripting which one was shown?
Posted: Wed Apr 11, 2007 10:33 am
by JensAyton
Not at the moment.
Posted: Wed Apr 11, 2007 4:48 pm
by JensAyton
BTW, I intend to look into this when I’ve finished my current rewrite of the shader stuff.