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Posted: Fri Nov 03, 2006 10:59 am
by lolwhites
That makes a lot of sense, as it Oolite runs more slowly on my computer when it's in Linux mode. Maybe it's time I invested in a proper graphics card instead of a crappy SiS chip.

Posted: Sun Nov 05, 2006 2:42 pm
by lolwhites
The easiest debugging step is to configure your DirectX/graphics settings and reducing the amount of hardware acceleration to use; often this will correct the problem immediately.

Er... how do I do that? I can't find the right dialogue boxes :oops:

Posted: Fri Nov 10, 2006 3:17 pm
by Dr. Nil
Did you find it?

Googling

xp hardware acceleration setting

gave me this: http://libraries.risd.org/Downloads/Tea ... ttings.pdf

Posted: Wed Dec 27, 2006 2:42 am
by GoreLeech
ok....ive encountered the same problem here.....down to the pixel. heres a error log which may or may not shed light on this problem..... dunno take a peek



Warning - GNUSTEP_SYSTEM_ROOT is not set - using /c/GNUstep/System
Warning - GNUSTEP_NETWORK_ROOT is not set - using /c/GNUstep/Local
Warning - GNUSTEP_LOCAL_ROOT is not set - using /c/GNUstep/Local
2006-12-26 21:36:35.000 oolite.exe[3536] Defaults path 'C:\Documents and Settings/Charles/GNUstep/Defaults' did not exist - created it
2006-12-26 21:36:35.000 oolite.exe[3536] Creating defaults database file C:/Documents and Settings/Charles/GNUstep/Defaults/.GNUstepDefaults
2006-12-26 21:36:35.000 oolite.exe[3536] File NSUserDefaults.m: 544. In [NSUserDefaults +standardUserDefaults] Improper installation: No language locale found
2006-12-26 21:36:35.000 oolite.exe[3536] initialising SDL
2006-12-26 21:36:36.000 oolite.exe[3536] init: numSticks=0
2006-12-26 21:36:36.000 oolite.exe[3536] CREATING MODE LIST
2006-12-26 21:36:36.000 oolite.exe[3536] Unknown architecture, defaulting to 1024x768
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 2048 x 1536
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1920 x 1440
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1680 x 1050
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1600 x 1200
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1400 x 1050
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1280 x 1024
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1152 x 864
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 1024 x 768
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 800 x 600
2006-12-26 21:36:36.000 oolite.exe[3536] Added res 720 x 480
2006-12-26 21:36:36.000 oolite.exe[3536] drawRect calling initialiseGLWithSize
2006-12-26 21:36:36.000 oolite.exe[3536] Creating a new surface of 800 x 600
2006-12-26 21:36:36.000 oolite.exe[3536] no universe, clearning surface
2006-12-26 21:36:36.000 oolite.exe[3536] ---> searching paths:
(oolite.app/Contents/Resources, AddOns)
2006-12-26 21:36:36.000 oolite.exe[3536] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2006-12-26 21:36:36.000 oolite.exe[3536] DEBUG ** no cache exists - yet **
2006-12-26 21:36:36.000 oolite.exe[3536] ERROR - could not find cobra3_redux.dat
C:\Documents and Settings\Charles\My Documents\My Music\My Playlists\Oolite\oolite.app\oolite.exe: Uncaught exception

Posted: Wed Dec 27, 2006 11:53 am
by Dr. Nil
GoreLeech wrote:
2006-12-26 21:36:36.000 oolite.exe[3536] ERROR - could not find cobra3_redux.dat
Looks like you've removed or renamed the model for the Cobra Mk-III which the game uses for the startup screen.

Posted: Wed Dec 27, 2006 4:43 pm
by GoreLeech
errr...?How? i just dl'ed it, and havent even touched the add-ons folder, let alone dl'ed an OXP. although that *cobra3_redux* file looks suspicious.....it is odd that i have the identical problem to the poster.......one bit of info that i must add is....where did he download it, because the berilos link somehow is down...just gives me the "white page of death" when i open in another window.....so i dl'ed it from the OoliteWiki link to Oolite-Windows at the directory link with this name "ftp://ftp.alioth.net/oolite" so maybe its a file corruption problem.......I dunno

*EDIT* i also tried the thing the link said to do above about graphics acceleration....no effect( just like Star Trek!)

Posted: Wed Dec 27, 2006 7:53 pm
by GoreLeech
wowzers........i found the picture's for the models..... i seem to have some files named like cobra3_redux1.png, and also a file named cobra3_redux.png (this one is fine-see below) ......these models seem to be a little wonky...i dunno how to post the picture,but it appears rather odd.......instead of the top of it being gray with a large light purple stripe towards the front, it is just sold gray...and for whatever reason, there is multiple thin blue stripes towards the bottom of the .png...someone lemme know how to post pictures, and ill see what i can do. also i DO have a cobra3_redux.dat so i dunno whats it problem is

Posted: Wed Dec 27, 2006 8:25 pm
by LittleBear
That model is one that comes with the game (its not OXP), so suspect it just got messed up somehow. I'd do a reinstall of Oolite. Just one of those computer things!

Posted: Sat Dec 30, 2006 2:36 pm
by GoreLeech
hehe....too late im back on da mac! o well something to do next year :roll:

Posted: Mon Mar 12, 2007 3:00 pm
by Windhawk
lolwhites wrote:
Am running the latest version of Oolite, on a Pentium processor with Windows XP. Have just downloaded and installed the latest updates for my SiS 661FX graphics card and it still looks the same.
I have the very same dodgy HUD on WinXP, Pentium 4 with SiS661FX. Methinks could be that display adapter's problem.

Posted: Mon Mar 12, 2007 3:26 pm
by Wolfwood
GoreLeech wrote:
Warning - GNUSTEP_SYSTEM_ROOT is not set - using /c/GNUstep/System
Warning - GNUSTEP_NETWORK_ROOT is not set - using /c/GNUstep/Local
Warning - GNUSTEP_LOCAL_ROOT is not set - using /c/GNUstep/Local
I was recently advised that these three error lines are the result if you try to start the game from the oolite.exe file directly... I may be mistaken, though...

Posted: Mon Mar 12, 2007 6:37 pm
by lolwhites
As soon as I fitted a proper graphics card the problem was sorted. I guess SiS are just crap.

Posted: Wed Apr 18, 2007 6:59 am
by Jakob Kramer
I have exactly the same problem as described here (and the same SIS chip - with the drivers as of mid-april 2007), so it seems to be connected to the chip, not the programming.

The SIS chip has a somewhat bad reputation, so it wouldn't surprise me if the chip's the culprit. I have encountered several programs that specifically mentions something along the lines of "if you use SIS, forget it".

The SIS users do however get a very unique version of Oolite... like an "Oolite on acid". Apart from the "alternative" scanner, the bacground stars sometimes disappear and on other occasions the planet texture (but not the clouds) turn transparent once you get somewhat close to the planet. I have even experienced weird instances when the background stars (that is, the fixed stars, not the space dust) are only visible THROUGH the transparent planet.

The game itself is however fully playable and a vast improvement from the Amiga Elite I used to play.

Posted: Wed Apr 18, 2007 7:15 am
by TGHC
Jakob Kramer wrote:
The game itself is however fully playable and a vast improvement from the Amiga Elite I used to play.
That my friend has to be the understatement of the year. :lol:

Posted: Thu Apr 19, 2007 4:08 pm
by Jakob Kramer
Definitely.

In Amiga Elite the drill was pretty much "Get a military laser. Mount it aft. Shoot pirates. Repeat for 5 months. Be Elite"

BTW I have installed the Custom Sounds AddOn by Milinks. It is a continuing source of smiles, when you exit a space station and find yourself flying towards a transparent planet... and then hear Dave's (2001: A Space Odyssey) amazed voice "My God, it's full of stars!" :lol: