Re: We now have 800 OXZs on our Expansions Manager!
Posted: Tue Mar 31, 2026 8:25 am
1) Most people will be realistic, no? Especially when they realise that all the OXPs are written by different people. And if they have come across other games with an ocean of modifications. There will always be a handful with great expectations, but I've not noticed many complaints over the past 5 years about incompatibilities.Wildeblood wrote: ↑Tue Mar 31, 2026 8:05 amNot have people download all 800 OXPs and seriously expect everything to just work. Not have people download two OXPs that do exactly the opposite thing, then come on here and demand, "Make your crap compatible with that other crap."
2) And is this not the very thing that the Manifest.plist is supposed to help with? Stranger, for example, lists known incompatibilities where his OXPs conflict with a similar (Traffic Lights <> Neo-Docklights / Hard Way <> TorusToSun & FuelCollector)
So I see this as secondary to helping new players navigate our burgeoning swamp of OXPs (bringing them in rather than scaring them off!).