Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.6725 64-bit at 2025-10-11 13:53:52 +0300.
12th Gen Intel(R) Core(TM) i7-12700H 20 processors detected. System RAM: 4094 MB (free: 2755 MB).
Build options: OpenAL, GLSL shaders, new planets, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
13:53:52.019 [dataCache.notFound]: No data cache found, starting from scratch.
13:53:52.020 [dataCache.write.buildPath.failed]: Could not create folder C:/oodev/oolite/oolite.app/GNUstep/Library/Caches.
13:53:52.022 [process.args]: Startup command: oolite
13:53:52.088 [display.initGL]: V-Sync requested.
13:53:52.088 [display.mode.list.native]: Windows native resolution detected: 1920 x 1040
13:53:52.088 [display.initGL]: Trying 8-bpcc, 24-bit depth buffer
13:53:52.736 [gamma.set.failed]: ----- WARNING: Could not set gamma: Gamma ramp manipulation not supported
13:53:52.736 [display.initGL]: Achieved color / depth buffer sizes (bits):
13:53:52.736 [display.initGL]: Red: 8
13:53:52.736 [display.initGL]: Green: 8
13:53:52.736 [display.initGL]: Blue: 8
13:53:52.736 [display.initGL]: Alpha: 8
13:53:52.737 [display.initGL]: Depth Buffer: 24
13:53:52.737 [display.initGL]: Pixel type is float : 0
13:53:52.737 [display.initGL]: Pixel format index: 10
13:53:52.764 [joystick.init]: Number of joysticks detected: 0
13:53:52.764 [rendering.opengl.version]: OpenGL renderer version: 4.6.0 ("4.6.0 NVIDIA 572.16"). Vendor: "NVIDIA Corporation". Renderer: "NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2".
13:53:52.765 [rendering.opengl.extensions]: OpenGL extensions (404):
GL_ARB_shader_objects, GL_NV_geometry_shader4, GL_ARB_shading_language_include, GL_EXT_draw_buffers2, GL_NV_pixel_data_range, GL_NVX_gpu_memory_info, GL_NV_register_combiners2, GL_ARB_fragment_program, GL_NV_vertex_program3, GL_ARB_polygon_offset_clamp, GL_ARB_texture_gather, GL_ARB_fragment_shader_interlock, GL_ARB_texture_filter_anisotropic, GL_NV_shader_atomic_int64, GL_ARB_texture_rectangle, GL_ARB_multi_bind, GL_ARB_shader_viewport_layer_array, GL_NV_bindless_multi_draw_indirect_count, GL_NV_timeline_semaphore, GL_EXT_texture_mirror_clamp, GL_NV_gpu_program4_1, GL_ARB_texture_rgb10_a2ui, GL_ARB_seamless_cube_map, GL_ARB_multitexture, GL_ARB_vertex_buffer_object, GL_ARB_texture_barrier, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_enhanced_layouts, GL_ARB_shader_image_load_store, GL_EXT_framebuffer_blit, GL_ARB_texture_multisample, GL_NV_gpu_program_fp64, GL_NV_gpu_program5_mem_extended, GL_EXT_semaphore_win32, GL_ARB_fragment_shader, GL_EXT_texture_compression_rgtc, GL_ARB_shader_precision, GL_EXT_blend_subtract, GL_AMD_vertex_shader_viewport_index, GL_EXT_texture3D, GL_EXT_bindable_uniform, GL_ARB_ES2_compatibility, GL_ARB_texture_float, WGL_EXT_swap_control, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_ARB_draw_instanced, GL_NV_texture_rectangle_compressed, GL_ARB_texture_buffer_object_rgb32, GL_NV_transform_feedback2, GL_EXT_packed_depth_stencil, GL_NV_command_list, GL_NV_explicit_multisample, GL_NV_texgen_reflection, GL_NV_primitive_restart, GL_ARB_depth_clamp, GL_ARB_shading_language_packing, GL_AMD_multi_draw_indirect, GL_NV_fragment_shader_interlock, GL_ARB_texture_stencil8, GL_EXT_texture_edge_clamp, GL_ARB_texture_filter_minmax, GL_ARB_explicit_uniform_location, GL_NV_conservative_raster_pre_snap_triangles, GL_KHR_context_flush_control, GL_ARB_occlusion_query2, GL_NV_conditional_render, GL_ARB_vertex_type_10f_11f_11f_rev, GL_NV_memory_attachment, GL_KHR_shader_subgroup, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_texture_sRGB_R8, GL_ARB_texture_query_levels, GL_KHR_debug, GL_ARB_shader_clock, GL_EXT_polygon_offset_clamp, GL_EXT_Cg_shader, GL_NV_query_resource_tag, GL_ARB_debug_output, GL_ARB_sample_shading, GL_EXT_provoking_vertex, GL_EXT_blend_minmax, GL_ARB_vertex_attrib_binding, GL_NV_point_sprite, GL_NV_path_rendering_shared_edge, GL_EXT_blend_equation_separate, GL_EXT_shadow_funcs, GL_ARB_draw_buffers, GL_ARB_uniform_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_NV_float_buffer, GL_ATI_texture_mirror_once, GL_KHR_blend_equation_advanced, GL_NV_ES3_1_compatibility, GL_NV_draw_texture, GL_ARB_shading_language_100, GL_NV_gpu_shader5, GL_ARB_seamless_cubemap_per_texture, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_NV_uniform_buffer_std430_layout, GL_ARB_direct_state_access, GL_ARB_vertex_array_bgra, GL_ARB_ES3_compatibility, GL_EXT_blend_color, GL_KHR_blend_equation_advanced_coherent, GL_ARB_stencil_texturing, GL_ARB_parallel_shader_compile, GL_ARB_multisample, GL_EXT_multiview_timer_query, GL_ARB_compute_shader, GL_NV_texture_dirty_tile_map, GL_NV_feature_query, GL_EXT_texture_sRGB, GL_EXT_window_rectangles, GL_ARB_transform_feedback2, GL_NV_register_combiners, GL_ARB_texture_compression_bptc, GL_ARB_texture_border_clamp, GL_NV_texture_env_combine4, GL_ARB_shader_draw_parameters, GL_ARB_shader_ballot, GL_ARB_imaging, GL_AMD_vertex_shader_layer, GL_EXT_blend_func_separate, GL_ARB_copy_image, GL_ARB_vertex_attrib_64bit, GL_ARB_multi_draw_indirect, GL_ARB_depth_buffer_float, GL_ARB_texture_buffer_object, GL_ARB_sampler_objects, GL_NV_copy_image, GL_ARB_conditional_render_inverted, GL_ARB_blend_func_extended, GL_NV_conservative_raster, GL_NV_fill_rectangle, GL_EXT_shader_image_load_formatted, GL_ARB_sparse_texture2, GL_ARB_timer_query, GL_EXT_gpu_shader4, GL_WIN_swap_hint, GL_EXT_vertex_array_bgra, GL_EXT_texture_swizzle, GL_ARB_query_buffer_object, GL_ARB_arrays_of_arrays, GL_NV_gpu_multicast, GL_NV_shader_atomic_float64, GL_ARB_texture_env_combine, GL_NV_shader_thread_shuffle, GL_NVX_gpu_multicast2, GL_EXT_bgra, GL_ARB_transpose_matrix, GL_NV_query_resource, GL_EXT_fog_coord, GL_EXT_depth_bounds_test, GL_NV_fragment_program_option, GL_EXT_framebuffer_multisample, GL_ARB_transform_feedback3, GL_NV_blend_equation_advanced_coherent, GL_SUN_slice_accum, GL_ARB_base_instance, GL_NV_fragment_program, GL_ARB_ES3_1_compatibility, GL_ARB_transform_feedback_instanced, GL_NV_draw_vulkan_image, GL_ARB_vertex_program, GL_ATI_draw_buffers, GL_NV_vertex_array_range2, GL_EXT_texture_filter_minmax, GL_NV_scissor_exclusive, GL_ARB_invalidate_subdata, GL_NVX_nvenc_interop, GL_KHR_parallel_shader_compile, GL_EXT_texture_storage, GL_EXT_shader_integer_mix, GL_NV_primitive_shading_rate, GL_NV_fragment_coverage_to_color, GL_NV_framebuffer_multisample_coverage, GL_ARB_sync, GL_NV_vertex_program, GL_EXT_compiled_vertex_array, GL_ARB_program_interface_query, GL_NV_mesh_shader, GL_ARB_shader_storage_buffer_object, GL_NV_path_rendering, GL_EXT_multiview_texture_multisample, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_get_texture_sub_image, GL_ARB_indirect_parameters, GL_NV_transform_feedback, GL_EXT_secondary_color, GL_ARB_texture_buffer_range, GL_ARB_texture_storage, GL_NV_packed_depth_stencil, GL_NV_blend_minmax_factor, GL_NV_internalformat_sample_query, GL_NV_blend_equation_advanced, GL_ARB_shader_atomic_counter_ops, GL_KHR_no_error, GL_ARB_shader_texture_lod, GL_ARB_clear_buffer_object, GL_NV_sample_mask_override_coverage, GL_ARB_sample_locations, GL_EXT_packed_float, GL_NV_geometry_shader_passthrough, GL_NV_fog_distance, GL_NV_ES1_1_compatibility, GL_EXT_texture_object, GL_SGIX_depth_texture, GL_EXT_texture_integer, GL_EXT_multi_draw_arrays, GL_ARB_spirv_extensions, GL_NV_framebuffer_mixed_samples, GL_ARB_half_float_vertex, GL_NV_blend_square, GL_EXT_gpu_program_parameters, GL_ARB_texture_env_dot3, GL_NVX_conditional_render, GL_EXT_texture_shared_exponent, GL_NV_shader_buffer_load, GL_NV_compute_program5, GL_EXT_packed_pixels, GL_ARB_framebuffer_no_attachments, GL_EXT_texture_lod_bias, GL_ARB_ES3_2_compatibility, GL_ARB_window_pos, GL_NV_multisample_coverage, GL_NV_copy_depth_to_color, GL_ARB_buffer_storage, GL_NV_shader_storage_buffer_object, GL_ARB_occlusion_query, GL_EXT_import_sync_object, GL_ARB_post_depth_coverage, GL_ARB_draw_elements_base_vertex, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_gpu_shader_fp64, GL_NV_half_float, GL_EXT_texture_env_dot3, GL_EXT_texture_buffer_object, GL_NV_light_max_exponent, GL_EXT_texture_compression_dxt1, GL_ARB_derivative_control, GL_NV_texture_barrier, GL_NV_memory_object_sparse, GL_ARB_texture_mirrored_repeat, GL_ARB_vertex_array_object, GL_EXT_memory_object_win32, GL_NV_conservative_raster_dilate, GL_EXT_texture_lod, GL_EXT_vertex_array, GL_NV_fence, GL_NV_multisample_filter_hint, GL_ARB_sparse_buffer, GL_KTX_buffer_region, GL_ARB_geometry_shader4, GL_ARB_fragment_program_shadow, GL_KHR_robust_buffer_access_behavior, GL_EXT_pixel_buffer_object, GL_NV_depth_buffer_float, GL_NV_bindless_multi_draw_indirect, GL_EXT_direct_state_access, GL_NV_texture_shader2, GL_ARB_texture_cube_map, GL_ARB_map_buffer_range, GL_EXT_raster_multisample, GL_NV_texture_compression_vtc, GL_ARB_gpu_shader5, GL_EXT_texture_compression_latc, GL_ARB_texture_storage_multisample, GL_EXT_transform_feedback2, GL_ARB_tessellation_shader, GL_ARB_point_parameters, GL_ARB_fragment_layer_viewport, GL_EXT_geometry_shader4, GL_ARB_shader_subroutine, GL_EXT_texture_shadow_lod, GL_EXT_separate_shader_objects, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_conservative_depth, GL_NV_compute_shader_derivatives, GL_NV_uniform_buffer_unified_memory, GL_EXT_vertex_attrib_64bit, GL_NVX_progress_fence, GL_EXTX_framebuffer_mixed_formats, GL_NV_clip_space_w_scaling, GL_EXT_texture_env_add, GL_ARB_framebuffer_sRGB, GL_EXT_draw_instanced, GL_EXT_separate_specular_color, GL_NV_viewport_array2, GL_ARB_pipeline_statistics_query, GL_NVX_linked_gpu_multicast, GL_NV_texture_rectangle, GL_NV_conservative_raster_pre_snap, GL_EXT_point_parameters, GL_ARB_shader_bit_encoding, GL_ARB_sparse_texture, GL_NV_texture_shader3, GL_NV_occlusion_query, GL_EXT_texture_sRGB_decode, GL_EXT_texture_env_combine, GL_ARB_texture_compression, GL_S3_s3tc, GL_NV_vertex_array_range, GL_EXT_framebuffer_sRGB, GL_ARB_texture_env_add, GL_EXT_timer_query, GL_EXT_framebuffer_object, GL_OVR_multiview, GL_NV_fragment_shader_barycentric, GL_NV_bindless_texture, GL_EXT_stencil_two_side, GL_ARB_transform_feedback_overflow_query, GL_ARB_clip_control, GL_NV_depth_clamp, GL_ARB_sparse_texture_clamp, GL_ARB_gpu_shader_int64, GL_ARB_draw_buffers_blend, GL_NV_fragment_program2, GL_NV_shader_thread_group, GL_ARB_compressed_texture_pixel_storage, GL_EXT_stencil_wrap, GL_ATI_texture_float, GL_ARB_texture_query_lod, GL_ARB_compatibility, GL_NVX_multigpu_info, GL_ARB_texture_swizzle, GL_ARB_shader_texture_image_samples, GL_ARB_provoking_vertex, GL_ARB_internalformat_query2, GL_EXT_texture_array, GL_NV_conservative_raster_underestimation, GL_NV_alpha_to_coverage_dither_control, GL_ARB_shadow, GL_ARB_get_program_binary, GL_EXT_memory_object, GL_ARB_texture_env_crossbar, GL_ARB_texture_view, GL_OVR_multiview2, GL_NV_vertex_attrib_integer_64bit, GL_EXT_rescale_normal, GL_ARB_shading_language_420pack, GL_NV_viewport_swizzle, GL_AMD_seamless_cubemap_per_texture, GL_NV_gpu_program4, GL_NV_shader_atomic_counters, GL_EXT_texture_compression_s3tc, GL_ARB_texture_compression_rgtc, GL_ARB_separate_shader_objects, GL_NV_vertex_program1_1, GL_NV_vertex_program2_option, GL_IBM_rasterpos_clip, GL_NV_shader_atomic_float, GL_ARB_gl_spirv, GL_ARB_depth_texture, GL_NV_sample_locations, GL_EXT_texture_filter_anisotropic, GL_ARB_explicit_attrib_location, GL_ARB_shader_image_size, GL_ARB_robustness, GL_ARB_compute_variable_group_size, GL_NV_parameter_buffer_object2, GL_ARB_draw_indirect, GL_NV_texture_shader, GL_ARB_copy_buffer, GL_EXT_semaphore, GL_ARB_color_buffer_float, GL_ARB_viewport_array, GL_NV_shading_rate_image, GL_EXT_sparse_texture2, GL_ARB_half_float_pixel, GL_EXT_shader_image_load_store, GL_ARB_shader_group_vote, GL_SGIS_texture_lod, GL_NV_parameter_buffer_object, GL_NV_gpu_program5, GL_ARB_shader_atomic_counters, GL_ARB_cull_distance, GL_NV_stereo_view_rendering, GL_ARB_clear_texture, GL_SGIX_shadow, GL_NV_texture_multisample, GL_ARB_map_buffer_alignment, GL_EXT_win32_keyed_mutex, GL_NV_shader_subgroup_partitioned, GL_NV_shader_atomic_fp16_vector, GL_NV_vertex_program2, GL_ARB_internalformat_query, GL_EXT_post_depth_coverage, GL_ARB_texture_rg, GL_ARB_point_sprite, GL_ARB_fragment_coord_conventions, GL_NV_vertex_buffer_unified_memory, GL_KHR_robustness, GL_ARB_framebuffer_object, GL_NV_gpu_program_multiview, GL_ARB_vertex_shader, GL_ARB_instanced_arrays, GL_NV_representative_fragment_test, GL_NV_shader_texture_footprint, GL_EXT_abgr, GL_ARB_bindless_texture
13:53:52.771 [rendering.opengl.shader.support]: Shaders are supported.
13:53:52.784 [dataCache.notFound]: No data cache found, starting from scratch.
13:53:52.786 [searchPaths.dumpAll]: Resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
13:53:52.791 [MSAA.setup]: Multisample anti-aliasing not requested.
13:53:52.819 [shipData.load.begin]: Loading ship data.
13:53:52.991 [script.javascript.init]: JavaScript reset successful.
13:53:52.995 [texture.load.png.warning]: ----- A PNG loading warning occurred for Resources/Textures/trumblekit.png: iCCP: profile 'ICC Profile': 'RGB ': RGB color space not permitted on grayscale PNG.
13:53:55.186 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 1, inStream status: 7)."
13:53:55.188 [debugTCP.send.warning]: Error sending packet header, retrying.
13:53:55.213 [debugTCP.send.error]: The following packet could not be sent: {"Oolite version" = "1.91"; "packet type" = "Request Connection"; "protocol version" = 65792; }
13:53:55.218 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'bad stream.' (outStream status: 0, inStream status: 0)."
13:53:55.218 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
13:53:55.218 [display.initGL]: Requested a new surface of 1280 x 720, windowed.
13:53:55.238 [display.initGL]: Created a new surface of 1280 x 720, windowed.
13:53:55.299 [startup.complete]: ========== Loading complete in 3.28 seconds. ==========
13:53:55.340 [dataCache.write.buildPath.failed]: Could not create folder C:/oodev/oolite/oolite.app/GNUstep/Library/Caches.
13:53:55.340 [dataCache.write.failed]: Failed to write data cache.
13:53:56.457 [shipData.load.begin]: Loading ship data.
13:53:56.610 [script.javascript.init]: JavaScript reset successful.
13:53:56.613 [texture.load.png.warning]: ----- A PNG loading warning occurred for Resources/Textures/trumblekit.png: iCCP: profile 'ICC Profile': 'RGB ': RGB color space not permitted on grayscale PNG.
13:53:56.613 [texture.load.png.warning]: ----- A PNG loading warning occurred for Resources/Textures/trumblekit.png: iCCP: profile 'ICC Profile': 'RGB ': RGB color space not permitted on grayscale PNG.
13:53:56.636 [script.javascript.init]: JavaScript reset successful.
13:53:56.691 [script.load.world.listAll]: Loaded 16 world scripts:
Oolite Equipment Control 1.91
Oolite Ship Library 1.91
oolite-cloaking-device 1.91
oolite-constrictor-hunt 1.91
oolite-contracts-cargo 1.91
oolite-contracts-helpers 1.91
oolite-contracts-parcels 1.91
oolite-contracts-passengers 1.91
oolite-libPriorityAI 1.91
oolite-nova 1.91
oolite-populator 1.91
oolite-primable-equipment-register 1.91
oolite-registership 1.91
oolite-thargoid-plans 1.91
oolite-trumbles 1.91
oolite-tutorial 1.91
13:54:26.514 [exit.context]: Exiting: Shift-escape pressed.
13:54:26.518 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2025-10-11 13:54:26 +0300.