RobsterLeal wrote: ↑Mon Nov 11, 2024 9:33 pm
..and I got to thinking how Oolite could be adapted to include a singleplayer 'adventure' much the same as these..
Now this has probably been thought of before, would entail a whole shed load of work (possible understatement there), that I personally have no clue how to go about, and definitely flies in the face of Oolites 'go anywhere , do anything' freedom, but hear me out....
imagine an Oolite that opens up in stages - governed by the money you have earned, much the same as Freelancer. Perhaps you would start the game with a short tutorial mission, in-system only. Then for a short while be unable to jump to another planet, with ,say , the in-system cargo and taxi expansions loaded so you could still do things and make some money.
Once you hit that threshold you get 'given' a jumpdrive and can start to move between planets. be given a mission or two to take you to specific planets in the galaxy. and so on and so on, building up , introducing expansion things like bounty hunters guild, feudal states etc as you go..
I see several reasons why its not easy - can you have a game that introduces expansions as you play it? Is that possible - some sort of auto download?
obviously my tiny brain can't come up with any sort of ongoing mission thread, apart from perhaps the starter.
I suppose im trying to turn oolite into a freelancer / freespace type game - and obviously it would be a massive and probably impossible undertaking..
but i think it would go down very well with youngsters / new players if there was an overarching 'purpose'
Thoughts anyone?
Coming back to this, I can see no reason why one could not start with a graduated introduction to Oolite.
We have SOTL as a start scenario choice at the beginning of the game.
Somebody with the skills could create a scenario with eg.
Paddling Pool to create a softer start as well as simple missions with some banter involved, thus teaching some of the game realities. One could be equipped with a better HUD and with an MFD with instructions as to how to use it - as well as an equipment piece needing selection, with instructions there too.
One could start, for example, with destroying some asteroids. Then be moved on to confronting a lone pirate assailing the asteroid miners, then more pirates and eventually tackle the pirate den (perhaps with some help).