hiran wrote: ↑Thu Jul 18, 2024 9:47 pm
Thanks for the elaborate explanation.
Reads like sarcasm.
hiran wrote: ↑Thu Jul 18, 2024 9:47 pm
Yet as a player I just don't care.
That's the spirit!
hiran wrote: ↑Thu Jul 18, 2024 9:47 pm
It would be nice if some further plot could be identified just by playing long enough - similar like I mentioned in Starflight.
You (and Cholmondely) seem to be saying that, as a sandbox game, Oolite actually fails, and that you
do notice it's just a grind. Once the graduated success of filling the F5 screen with every equipment item is complete, you'd like it to transition to a story-based game, because grinding away to reach Elite millionaire scores... yeah, nah.
Is that a fair interpretation of your position?
I've never heard of Starflight, tell us more.
hiran wrote: ↑Thu Jul 18, 2024 4:46 pm
https://en.m.wikipedia.org/wiki/Starflight
Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy.[3] The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.
Interesting that Oolite also has the possibility of stars going nova and incinerating their planets (allegedly). I suppose with sufficient effort you could morph Oolite into something like Starflight.
hiran wrote: ↑Thu Jul 18, 2024 9:47 pm
Going back to the original topic it was not even whether missions are necessary but how to make mission creation easier.
Yes, but this isn't that topic, this is the thread where Cholmondely and I philosophize about the deeper meaning of "missions" in gameplay, and invite random internet people to join in our musings.
hiran wrote: ↑Thu Jul 18, 2024 9:47 pm
After all I believe we might have better and more complete missions if it were easier.
I want templates. I want a web form that says, "Would you like to create your own OXP?"
Click yes.
"What style of OXP are you making?" [Ship] [Equipment] [Mission]
Click equipment.
"You will need to create at least the following files:"
File listing.
"Click here to download a zip archive containing template files."
I'd like to see a hundred people join the forum and ask, "I downloaded the Beer Cooler template, and now I have a Peanut Dispenser in my equipment list, now what do I do to make it actually
do something?"
I'd rather that than have people posting, "I've been working on my new OXP for weeks, it's great, it does this, this and this."
And the next day, the replies: "Doesn't work on my Mac."
Because someone didn't realize real OSs have case sensitive filenames.
As a general rule: always use a template, if one is available.
I'd also like that bloody music to stop.