Re: Ship availability
Posted: Wed May 31, 2023 9:22 am
I think that there may be another complication.
Are the ships for sale in the orbital station shipyard brand-new or second-hand?
Prima facie, the first seems true - but then what happens to all the trade-ins? And if the pirates had any sense, they would be grabbing ships and selling them on the second-hand market too (except of course, many of those markets are on GalCop-controlled stations).
Personally I'd presumed that most of the ships were second-hand but at ludicrous prices. But since I usually stick with my Cobra its not been an issue for me.
This seems another area where the conceptual legacy from the original Oolite has not really been thought through. Where do all these ships come from? Are they made inside the orbital stations? Or are they made on the surface and taken up to the stations for sale? Where are the massive convoys of Faulcon de Lacy ships and missiles as they jump from one system to another as they make their way to their eventual salesrooms? And the accompanying packs of pirates preying on them?
And, as regards the shipyards: Surely, in a corporate state orbital, you will only find the one corporate-dominated shipyard with ships from (say) Isis Interstellar or Zorgon Petterson (just the Asp, the Fer-de-Lance and whatever relevant OXP ships are loaded). But there would be a full selection of these. Plus a disparate second-hand collection of trade-ins. However, in a democracy or a Confederacy there might be several shipyards with a much wider selection. And in an anarchy there might just be the second-hand ships.
The only OXPs which seem to address any of this are
(1) Murgh's 2006 Rusties (His update has yet to be published). But it just provides the ships, not the different shipyards.
And (2) SIRF which supposedly has second-hand ships for sale (not checked it out, sorry!).
Are the ships for sale in the orbital station shipyard brand-new or second-hand?
Prima facie, the first seems true - but then what happens to all the trade-ins? And if the pirates had any sense, they would be grabbing ships and selling them on the second-hand market too (except of course, many of those markets are on GalCop-controlled stations).
Personally I'd presumed that most of the ships were second-hand but at ludicrous prices. But since I usually stick with my Cobra its not been an issue for me.
This seems another area where the conceptual legacy from the original Oolite has not really been thought through. Where do all these ships come from? Are they made inside the orbital stations? Or are they made on the surface and taken up to the stations for sale? Where are the massive convoys of Faulcon de Lacy ships and missiles as they jump from one system to another as they make their way to their eventual salesrooms? And the accompanying packs of pirates preying on them?
And, as regards the shipyards: Surely, in a corporate state orbital, you will only find the one corporate-dominated shipyard with ships from (say) Isis Interstellar or Zorgon Petterson (just the Asp, the Fer-de-Lance and whatever relevant OXP ships are loaded). But there would be a full selection of these. Plus a disparate second-hand collection of trade-ins. However, in a democracy or a Confederacy there might be several shipyards with a much wider selection. And in an anarchy there might just be the second-hand ships.
The only OXPs which seem to address any of this are
(1) Murgh's 2006 Rusties (His update has yet to be published). But it just provides the ships, not the different shipyards.
And (2) SIRF which supposedly has second-hand ships for sale (not checked it out, sorry!).