Suggestion for wounded pilot boarding ship with mediStim bay
1) Mission screen appears when ship is boarded
You are feeling poorly. Would you like to seek treatment downstairs in [[ship's name]]'s mediStim bay now or would you rather wait until you are in flight?
Choice button: [[Now]]
Choice button: [[Wait]]
If
now is chosen, then time passes dependent on the level of injuries (as in LitF, one presumes): the mission screen changes to display a suitable picture. Possible relevant sounds? Whirring? Ship's cat meows?
At the end of the time period a new missions screen appears based on the LitF one
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2) If
wait is chosen, a new mission screen appears when the ship is in "Green condition/alert":
You are still feeling poorly. Would you like to seek treatment downstairs in [[ship's name]]'s mediStim bay now that you are in Green Condition or would you rather wait until you next dock?
Choice button: [[Now]]
Choice button: [[Wait]]
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3) If
now is chosen, the mission screen changes to display a suitable picture and time passes. Possible relevant sounds? Whirring? Ship's cat meows?
Unless the alert condition changes, at the end of the time period a new missions screen appears based on the LitF one
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4) If the alert condition changes a klaxon sounds and the mission screen changes
4a)
Yellow Condition/Alert:
You are mass-locked. Something is out there. Do you wish to continue with your mediStim treatment or cancel it and rush to the bridge to take the controls?
Choice button: [[Continue treatment]]
Choice button: [[Go to the bridge]]
4b)
Red Alert:
You are under attack! Something nasty is out there. Do you wish to continue with your mediStim treatment or cancel it and run to the bridge to take the controls?
Choice button: [[Continue treatment]] !!
Choice button: [[Go to the bridge]]
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There might be some relevant code in
Autopause (BB Thread): lets the game run and then pause itself on red-alert (4 oxp's, 1st problematic; 2017, Hoqlinq & Astrobe)