Dragging Trumbles into Oolite was one of the very few mistakes Giles made!Cholmondely wrote: ↑Mon May 10, 2021 7:24 amHas anybody done a study of the interaction between Trumbles & Glowroids?
Griff's Glowroids
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- Cody
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Re: Griff's Glowroids
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Griff's Glowroids
Aahaah!Cody wrote: ↑Mon May 10, 2021 8:00 amDragging Trumbles into Oolite was one of the very few mistakes Giles made!Cholmondely wrote: ↑Mon May 10, 2021 7:24 amHas anybody done a study of the interaction between Trumbles & Glowroids?
Just maybe we have the solution! See http://wiki.alioth.net/index.php/Rock_H ... it_Almanac.
How about this: When Xeer is in opposition to Ceerti, with Beatle in the ascendant, ... take 13 scrapings of Glowroid, place in an alembic filled with 13 scruples of Edrilainian lethal water...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- montana05
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Re: Griff's Glowroids
Actually this is a core-hermit, I am replacing the subentity "rock" so this is working for every hermit I had a look at so far.
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- montana05
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Re: Griff's Glowroids
Since I really enjoy your Spicy Hermits your abandoned hermits will be included for sure, probably with a higher chance than a "common" hermit.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Griff's Glowroids
Would that be the 7% solution? Thanks for the imaginative additions to the rock hermit mythos, Cholly!
We're calling it Hermit's Bane (as in Wolf's Bane). Wolf's Bane - another name for Arnica montana.
Right... carry on, amigo! I don't call myself a dumb pilot for nothing!
Last edited by Cody on Mon May 10, 2021 11:21 am, edited 4 times in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
A little help would be appreciated, what hermits are actually lurking around in all OXP's ?
Core, Spicy and pirate cove I know of, imperial astrofactories I can do, but I am uncertain if I should. Same for Anarchies.
Core, Spicy and pirate cove I know of, imperial astrofactories I can do, but I am uncertain if I should. Same for Anarchies.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Griff's Glowroids
Stick to actual rock hermits, I reckon - no astrofactories or anarchies.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
Aye, Aye Captain, no astro factories, anarchy hideouts or free trade zones.
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Griff's Glowroids
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
Well, core-hermits, abandoned hermits, pirate coves and harder hermits included, I think I will leave it with that.
Scars remind us where we've been. They don't have to dictate where we're going.
Re: Griff's Glowroids
Agree with the above provided it includes all the variations in Spicy Hermits. Just for the sake of completeness there are also the Slaver Bases from Illegal Goods Tweak which are also defined as Rock Hermits. Slaver Bases are a mission specific Rock Hermit so it would be best not to infect them with Hermit's Bane even though they do only exsit to be blown away.
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Brevity is the soul of wit and vulgarity is wit's downfall
Good Night and Good Luck - Read You Soon
- Cholmondely
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Re: Griff's Glowroids
I think Astro-Gulags count too.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: Griff's Glowroids
Can we do anything with the Glowroids?
- does it spread at all?
- go around infesting pirate bases with them?
- clobber an evacuating infected pirate base?
- help evacuating a rock hermit?
- search the galaxy for a solution to stop them? Might this use New Cargoes? And experiment on them too? (start feeding them trumbles?)
- does it spread at all?
- go around infesting pirate bases with them?
- clobber an evacuating infected pirate base?
- help evacuating a rock hermit?
- search the galaxy for a solution to stop them? Might this use New Cargoes? And experiment on them too? (start feeding them trumbles?)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Griff's Glowroids
No missions! Montana and I have already agreed on that. Neither of us has the inclination to spend weeks/months creating a mission!
Of course, that doesn't preclude someone else creating a mission which uses glowmoss and/or infected hermits. Good luck!
There are enough hooks in that backstory to hang a mission on - but been there, done that, used the t-shirt as an oily rag!
Of course, that doesn't preclude someone else creating a mission which uses glowmoss and/or infected hermits. Good luck!
There are enough hooks in that backstory to hang a mission on - but been there, done that, used the t-shirt as an oily rag!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- montana05
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Re: Griff's Glowroids
I might add in a later version a script causing some damage to infected hermits and, eventually, ships in close distance to one. My first idea was to drain energy but all of that need a deeper look in all involved OXP's.
Scars remind us where we've been. They don't have to dictate where we're going.