planetinfo.plist sets the inhabitants for each system.
Re inhabitants and there origins, various theories have been suggested, perhaps the most oft cited being that they all (along with human colonials) originated from Earth.
For my (still WIP) station Variation oxp I drew upon evolutionary theory for a few of the 'jokes' contained within.
So conventional evolutionary history (IIRC) would have it the the groups appeared (on Earth) in this order:
- Arthropods (crustaceans/lobsters first, then insects)
- Amphibians (frogs)
- Lizards
- Birds
- Mammals (rodents then felines)
- Humanoids (various human ancestors)
- Humans
So what? Well you could use that chronology to plot an imaginary expansion and/or decline of the various groups if you so wished.
Personally, I think it's better when some of it remains unknown. For example, suppose the lore itself contained multiple competing theories and that they were all matter of academic debate with litle hard evidence available for any of them.
Disembodied wrote: ↑Wed Jan 20, 2021 9:09 pm
I don't really see the need for a timeline or a backstory... Too much backstory just gets in the way.
Well, yeah... Furthermore, It's almost contrary to the original concept of elite/oolite: launch your ship and make the best of it, discovering (even modding in the case of the latter) as you go.
I remember the early pen & paper role-playing games and how character generation changed over the years.
Initially it was very much, roll the dice, see what comes up and make the best of it. No big backstory, you're essentially a nobody, get some adventuring behind you and create a legend yet untold.
Later on everyone seemed to have a character of unique descent/tragedy/destiny. Their stories were already written and paradoxically much more forgettable than a character that the player him/her/whatever-self would discover as the game unfolded. If they died you didn't feel so bad - they were just a character in the prologue, the real hero was yet to reveal themselves. Your investment in the characters grew, rather like reading a novel rather than full investment after you've just read the blurb.
So by all means put whatever in an oxp (guilty!) but perhaps less really is more when it comes to (standardised) game lore.