Re: Expansion Manager Pack
Posted: Sat Mar 04, 2023 9:31 pm
Just pondering this business of different Jamesons played with different oxp's (one with Strangers World, one with Additional Planets, etc).
Might it be possible to list the loaded oxp's in each save file - and then run some sort of check on the game, loading the missing oxp's in the same way that the meta-oxp's cause the Expansions Manager to do? (eg - Addons for Beginners by Norby)
And could this be done by another .oxp - or would it require Vanilla game code changes?
One realises that this would only work for oxp's on the Expansions Manager. And maybe some of those which are not - but which include manifest.plists!
Might it be possible to list the loaded oxp's in each save file - and then run some sort of check on the game, loading the missing oxp's in the same way that the meta-oxp's cause the Expansions Manager to do? (eg - Addons for Beginners by Norby)
And could this be done by another .oxp - or would it require Vanilla game code changes?
One realises that this would only work for oxp's on the Expansions Manager. And maybe some of those which are not - but which include manifest.plists!