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Re: [RELEASE] Repair Bots v2.11
Posted: Sun Jul 04, 2021 5:25 pm
by UK_Eliter
In Notepad, I see the strange characters too:
Code: Select all
17:59:01.366 [strings.expand.warning.unknownPercentEscape]: ----- WARNING: Unknown escape code in string: %䐠. (To encode a % sign without this warning, use %% - but prefer "percent" in prose writing.)
17:59:01.366 [strings.expand.warning.unknownPercentEscape]: ----- WARNING: Unknown escape code in string: %픠. (To encode a % sign without this warning, use %% - but prefer "percent" in prose writing.)
17:59:01.366 [strings.expand.warning.unknownPercentEscape]: ----- WARNING: Unknown escape code in string: %픬. (To encode a % sign without this warning, use %% - but prefer "percent" in prose writing.)
Re: [RELEASE] Repair Bots v2.11
Posted: Sun Jul 04, 2021 5:43 pm
by Cholmondely
UK_Eliter wrote: ↑Sun Jul 04, 2021 4:27 pm
That is how it appears in the log - at least in the editor SublimeText; when I next see the error I'll open the log in a different editor and see whether there is a difference in the characters.
So... Longinus famously wrote a treatise on the nature of the
sublime - and it became very important in the theory of art in the Georgian period (after Boileu translated it out of the original Greek into French). It was taken up by Edmund Burke amongst others (He defined the sublime as an artistic effect productive of the strongest emotion the mind is capable of feeling).
"The term especially refers to a greatness beyond all possibility of calculation, measurement, or imitation" (Wikipedia).
It was often depicted as a mysterious murky darkness in the paintings of the day: see
https://www.tate.org.uk/art/artworks/ma ... ath-n05613.
This is obviously why SublimeText only gives you the one glyph, wheras Notepad gives you a less sublime selection.
Re: [RELEASE] Repair Bots v2.11
Posted: Sun Jul 04, 2021 6:09 pm
by UK_Eliter
Er,
/unsubscribe SublimityFacts
?
EDIT:
Re: [RELEASE] Repair Bots v2.11
Posted: Mon Jul 05, 2021 12:56 am
by cag
UK_Eliter wrote: ↑Sun Jul 04, 2021 4:00 pm
Perhaps this is the wrong place to post, and I am unsure who, if anyone, is maintaining the Repair Bots expansion pack, but just now I encountered the following.
Code: Select all
[script.javaScript.exception.notFunction]: ***** JavaScript exception (Repair System 2.13): TypeError: this.$startSelfRepairSystem is not a function
...
It's a typo on line 388 of repairBots_System.js. Change
Code: Select all
this.$startSelfRepairSystem("Resume");
to
Code: Select all
this.$startRepairSystem("Resume");
Re: [RELEASE] Repair Bots v2.11
Posted: Mon Jul 05, 2021 1:44 am
by UK_Eliter
Thanks, cag. I appreciate the help. Applying the fix was fiddly but I've done it. Obviously it would be better were the maintainer of the expansion pack to incorporate the fix. Also, the 'unknownPercentEscape' error persists (And so seems unrelated to the other one.)
Re: [RELEASE] Repair Bots v2.11
Posted: Mon Jul 05, 2021 2:17 am
by phkb
UK_Eliter wrote: ↑Mon Jul 05, 2021 1:44 am
Also, the 'unknownPercentEscape' error persists (And so seems unrelated to the other one.)
I'm not sure if RepairBots is the culprit for that error. I've just gone through the code and config files in it and it doesn't have any percent symbols in any of it output targets. What action are you performing when the messages appear? If you uninstall the OXP and do those same actions (assuming the actions are unrelated to RepairBots), do you get the same messages?
Edit: Small addendum - there is one percent symbol in the equipment.plist file.
Re: [RELEASE] Repair Bots v2.11
Posted: Mon Jul 05, 2021 2:36 pm
by UK_Eliter
phkb
Thanks for your work. I was not sure that the percent error was to do with Repair Bots. However, I removed Repair bots and then did some things - launched from main station, witchspaced a few times, flew around, when into interstellar space - and I did not see the percent error in my logs.
What do you mean by 'output targets', please?
Re: [RELEASE] Repair Bots v2.11
Posted: Mon Jul 05, 2021 3:19 pm
by UK_Eliter
But, ah: I've just flown around again - and witchspaced, but no time stuck in witchspace - and again I see the percentage errors.
I think that the OXP 'NavalGridNext'. which I installed recently, might be to blame. It has an equipment.plist file containing such things as:
"Remove Energy Grid for a refund of 40%."
The latest version of that OXP seems to by Dybal; I'll try to send Dybal a PM.
Re: [RELEASE] Repair Bots v2.11
Posted: Mon Jul 05, 2021 9:24 pm
by phkb
UK_Eliter wrote: ↑Mon Jul 05, 2021 2:36 pm
What do you mean by 'output targets', please?
All the places where the OXP sends output of some sort to the player. For example
player.consoleMessage
.
Re: [RELEASE] Repair Bots v2.11
Posted: Tue Jul 06, 2021 4:10 pm
by hiran
phkb wrote: ↑Mon Jul 05, 2021 9:24 pm
UK_Eliter wrote: ↑Mon Jul 05, 2021 2:36 pm
What do you mean by 'output targets', please?
All the places where the OXP sends output of some sort to the player. For example
player.consoleMessage
.
I only know about two of them:
consoleMessage() and logMessage() (where the latter is not really for the player)
Are there more?
Re: [RELEASE] Repair Bots v2.11
Posted: Tue Jul 06, 2021 5:59 pm
by Nite Owl
The only other one that comes to mind is player.commsMessage which is the audio version of player.consoleMessage. There might be others but those would best be left to someone with more knowledge to explain.
Re: [RELEASE] Repair Bots v2.11
Posted: Tue Jul 06, 2021 6:08 pm
by another_commander
Another one that goes below the radar most of the times is player.audioMessage("your message here")
, which dispatches a spoken message.
Re: [RELEASE] Repair Bots v2.14
Posted: Fri Sep 23, 2022 7:50 am
by Cholmondely
What is this?
17/08/2022 - Version 2.14
"Also now available a new repair system, which gives full damage control for any ship not already featuring it."
Re: [RELEASE] Repair Bots v2.14
Posted: Wed Dec 14, 2022 10:54 am
by Cholmondely
Cholmondely wrote: ↑Fri Sep 23, 2022 7:50 am
What is this?
17/08/2022 - Version 2.14
"Also now available a new repair system, which gives full damage control for any ship not already featuring it."
Another thought.
Crewed ships
The larger ships have a crew (
eg Anaconda's have from 40-72 crew). The crew should be able to repair bits and bobs "automatically" in-flight with the captain/player merely needing to buy replacement parts when next docked.