Re: Markt, zusätzliche Verkaufswarenanzeigen
Posted: Wed Jul 22, 2020 1:20 pm
Okey, thank you i'll deal with the days and work me in there. Thank you very much for everything........
For information and discussion about Oolite.
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Windows erkennt jetzt die . Exe und konnte sie runterladen und im Ordner speichern, aber leider hängt sich die .exe beim starten auf . Reagiert nicht und wird geschlossen wenn ich die orginal.exe starte läuft alles normal aber leider nicht die neue .exeMilo wrote: ↑Tue Jul 21, 2020 6:04 pmAdding two rows to the display can be done.
If you use Windows, you can download a modified version of oolite.exe from here to see the effect (put it in your oolite.app folder, make a backup of the current oolite.exe). This modified oolite.exe is based on the nightly build with other personal edits so I don't recommend playing with it unless you have the rest of the nightly build package and take some other modified files from me. The other modified Resources files can be downloaded from here (first install the latest nightly build then overwrite with my modified files).
What I changed:
What I changed (revised per phkb's comments below):Code: Select all
diff --git a/src/Core/Entities/PlayerEntity.h b/src/Core/Entities/PlayerEntity.h index d184d93c..1d50febb 100644 --- a/src/Core/Entities/PlayerEntity.h +++ b/src/Core/Entities/PlayerEntity.h @@ -145,8 +145,8 @@ enum GUI_ROW_MARKET_START = 2, GUI_ROW_MARKET_SCROLLUP = 4, GUI_ROW_MARKET_SCROLLDOWN = 16, - GUI_ROW_MARKET_LAST = 18, - GUI_ROW_MARKET_END = 19, + GUI_ROW_MARKET_LAST = 20, + GUI_ROW_MARKET_END = 21, GUI_ROW_MARKET_CASH = 20, GUI_ROW_INTERFACES_HEADING = 1, GUI_ROW_INTERFACES_START = 3,
Obligatory legal note: This distribution of a derivative work is licensed under GPL v2 and/or CC BY-NC-SA 3.0 with attributions (Giles C Williams, Jens Ayton and contributors) and other terms as described in the OoliteReadMe.pdf included with Oolite.Code: Select all
diff --git a/src/Core/Entities/PlayerEntity.h b/src/Core/Entities/PlayerEntity.h index 37e157a4..6172580e 100644 --- a/src/Core/Entities/PlayerEntity.h +++ b/src/Core/Entities/PlayerEntity.h @@ -141,13 +141,13 @@ enum GUI_MAX_ROWS_EQUIPMENT = 12, GUI_ROW_EQUIPMENT_DETAIL = GUI_ROW_EQUIPMENT_START + GUI_MAX_ROWS_EQUIPMENT + 1, GUI_ROW_EQUIPMENT_CASH = 1, - GUI_ROW_MARKET_KEY = 1, - GUI_ROW_MARKET_START = 2, + GUI_ROW_MARKET_KEY = 0, + GUI_ROW_MARKET_START = 1, GUI_ROW_MARKET_SCROLLUP = 4, GUI_ROW_MARKET_SCROLLDOWN = 16, - GUI_ROW_MARKET_LAST = 18, - GUI_ROW_MARKET_END = 19, - GUI_ROW_MARKET_CASH = 20, + GUI_ROW_MARKET_LAST = 19, + GUI_ROW_MARKET_END = 20, + GUI_ROW_MARKET_CASH = 21, GUI_ROW_INTERFACES_HEADING = 1, GUI_ROW_INTERFACES_START = 3, GUI_MAX_ROWS_INTERFACES = 12,
Full list of changes compared to the nightly build:
Code: Select all
1. use shipdata key instead of name for ship.noPrimaryRole log message 2. disable "wait for station rotation alignment before assigning ships a dock" 3. sanity check for non-zero break pattern counter in-flight 4. double max entities limit (2048 -> 4096) 5. allow abandonShip from shipDied worldscript event 6. torus speed factor increased 7. display station blip instead of planet blip when basic compass changes target to station inside planetary or station aegis 8. recognize SHIFT+fast-activation-key to prime instead of activating 9. add new fast activation keys [ and ] 10. ctrl+fast activation key = mode, instead of prime 11. add two rows to the market screen