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Re: Eye candy OXZ's?
Posted: Sun Nov 07, 2021 4:55 pm
by Cholmondely
Cmd. Cheyd wrote: ↑Mon Nov 04, 2019 2:34 pm
... I no longer develop my OXP's. I lost interest when the Shady Planets branch of code died, combined with a bug I'd run into with the cubemap converter (I forget the name of that tool now) that was lingering for a long time.
If I ever got a bug up my backside to work on it again, I had several planet textures that were unreleased, and was going to rework gas skimming since scriptable volume control had been added. I might update / release that stuff...
Any chance of your just eyeballing my attempts at a synopsis of your work in
Guide to Ambience OXPs? I failed to get it to work on my AppleMac with Oolite version 1.90, so I've had to guess!
And do you have any good images I can use for your pages on our wiki?
Oh ... what was the
shady planets branch of code?
Other relevant pages:
Deep Horizon
Cmd. Cheyd
Re: Eye candy OXZ's?
Posted: Tue Nov 30, 2021 11:44 pm
by Cmd. Cheyd
Synopsis: Looks good. Sorry to hear it doesn't work anymore in 1.90 on applemac.
I have some images I can share. PM me and I can probably come up with a few.
Shady planets was a branch of code that looked to introduce shaders to planets rather than just basic textures. I mocked up the look of one such by introducing a super large spherical ship that had no AI...
http://deephorizonindustries.com/images ... planet.jpg
Re: Eye candy OXZ's?
Posted: Tue Nov 30, 2021 11:47 pm
by Cody
Nice!
Re: Eye candy OXZ's?
Posted: Tue Nov 30, 2021 11:47 pm
by Cmd. Cheyd
Oh, I would note that on the DH page, the Nav Buoy is, AFAIK, the default in-game now.
Re: Eye candy OXZ's?
Posted: Thu Dec 09, 2021 5:58 pm
by Cholmondely
Cmd. Cheyd wrote: ↑Tue Nov 30, 2021 11:47 pm
Oh, I would note that on the DH page, the Nav Buoy is, AFAIK, the default in-game now.
Cody says that your original is better, by the way...
Re: Eye candy OXZ's?
Posted: Wed Dec 15, 2021 4:45 pm
by Commander_X
Cmd. Cheyd wrote: ↑Tue Nov 30, 2021 11:44 pm
[...] I mocked up the look of one such by introducing a super large spherical ship that had no AI... [...]
This is one of the greatest gotchas I've stumbled over the intertubes in a while