[Split] Fuel Tweaks
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- phkb
- Impressively Grand Sub-Admiral
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Re: [Split] Fuel Tweaks
OK, version 1.13 is now available, which should correct the Fuel Collector linkages.
- RockDoctor
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Re: [Split] Fuel Tweaks
I'm pretty sure this message isn't coming from "Fuel Tweaks" - because I don't have that installed - but since you've been poking around in the plumbing with a digital blowtorch and a fire extinguisher, then you can probably point me to the right OXP.
I'm getting intermittent "out of fuel" radio traffic of the form
Suspects :
oolite.oxp.smivs.ExtraFuelTanks.oxz ; oolite.oxp.Frame.FuelCollector.oxz ; oolite.oxp.Thargoid.MilFuelInj.oxz ; oxp.AndreyBelov.DuplexFuelTank.oxz ;
Hmm, two extra fuel tank OXPs. I should tidy that up.
I'm getting intermittent "out of fuel" radio traffic of the form
So, someone's OXP isn't resolving a variable correctly. I've got about 4 OXPs loaded with "fuel" in the title, and I'm not sure who to alert to this bug. Can you point me at the guilty?11:31:09.361 [LogEvents]: Player got message from Boa Class Cruiser 24018 : Still waiting for [commanderShip_string].
11:31:19.421 [LogEvents]: Player got message from Boa Class Cruiser 24018 : Still waiting for [commanderShip_string].
Suspects :
oolite.oxp.smivs.ExtraFuelTanks.oxz ; oolite.oxp.Frame.FuelCollector.oxz ; oolite.oxp.Thargoid.MilFuelInj.oxz ; oxp.AndreyBelov.DuplexFuelTank.oxz ;
Hmm, two extra fuel tank OXPs. I should tidy that up.
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Re: [Split] Fuel Tweaks
search found
in ...\oolite.oxp.EricWalch.UPSCourier.oxz\AIs\upsFuelLeakAI.plist, line 26
Code: Select all
"TARGET_FOUND" = ("sendTargetCommsMessage: Still waiting for [commanderShip_string].", "setStateTo: WAIT_FOR_FUEL", "sendScriptMessage: checkDistance");
"Better to be thought a fool, boy, than to open your trap and remove all doubt." - Grandma [over time, just "Shut your trap... fool"]
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
"The only stupid questions are the ones you fail to ask." - Dad
How do I...? Nevermind.
- phkb
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Re: [Split] Fuel Tweaks
Thanks cag! I'll get a fix out shortly.cag wrote:in ...\oolite.oxp.EricWalch.UPSCourier.oxz\AIs\upsFuelLeakAI.plist, line 26
- RockDoctor
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Re: [Split] Fuel Tweaks
Murky buckets, cag and phkb!
I got rid of the surplus extra additional fuel tank without the bug disappearing, so I had good reason to believe that wasn't the problem.
I got rid of the surplus extra additional fuel tank without the bug disappearing, so I had good reason to believe that wasn't the problem.
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
- Damocles Edge
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Re: [Split] Fuel Tweaks
For sometime I have had an issue where Quirium Fuel Storage Units get damaged in battle and I have been unable to repair them (I think I have raised this point before but for the life of me cannot find the post )
Although there exists an option via F3 to repair them, I find that this just adds a new usable QFSU rather than repairing the existing one.
I have also tried removing via F3 option all QFSU's but this just removes the good ones and leaves me with the damaged unusable ones
Would removing all QFS equipment and then later re-installing via F3 remedy the problem or would it occur again at a later stage?
I know it's knit picking but I just want to get rid of my collection of battle damaged QFSU's, otherwise everything works fine
Although there exists an option via F3 to repair them, I find that this just adds a new usable QFSU rather than repairing the existing one.
I have also tried removing via F3 option all QFSU's but this just removes the good ones and leaves me with the damaged unusable ones
Would removing all QFS equipment and then later re-installing via F3 remedy the problem or would it occur again at a later stage?
I know it's knit picking but I just want to get rid of my collection of battle damaged QFSU's, otherwise everything works fine
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
- phkb
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Re: [Split] Fuel Tweaks
OK, bug found and squashed in version 1.14 (now available).Damocles Edge wrote:I have had an issue where Quirium Fuel Storage Units get damaged in battle and I have been unable to repair them
- Damocles Edge
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Re: [Split] Fuel Tweaks
My thanks to you phkb
I will update and give it a run later this evening
works fine and dandy..
Thank you sir
I will update and give it a run later this evening
works fine and dandy..
Thank you sir
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
- Damocles Edge
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Re: [Split] Fuel Tweaks
A thought came to mind concerning Quirium Fuel Storage Units and how the game handles them.
After recovering some cargo in which there was a QFSU, I realised whilst selling the cargo that the game effectively takes the QFSU off you and just pays for the fuel that was contained within.
For example I previously (before collecting cargo mentioned above) had 3 QFSU's on my ship.
Upon collecting the cargo in the example, I now have 4.
Could the mechanics of the oxp allow for collecting full QFSU and allowing your QFSU quotient to be increased, so that it can be re-used?
The only other alternative that I can think of is to reimburse for the surrendered QFSU - kinda like back when I was a kid collecting glass bottles to take back to the shop
Although this method would make fuel containers very lucrative as they would effectively be worth around 80 credits each (including the empty surrender fee)
After recovering some cargo in which there was a QFSU, I realised whilst selling the cargo that the game effectively takes the QFSU off you and just pays for the fuel that was contained within.
For example I previously (before collecting cargo mentioned above) had 3 QFSU's on my ship.
Upon collecting the cargo in the example, I now have 4.
Could the mechanics of the oxp allow for collecting full QFSU and allowing your QFSU quotient to be increased, so that it can be re-used?
The only other alternative that I can think of is to reimburse for the surrendered QFSU - kinda like back when I was a kid collecting glass bottles to take back to the shop
Although this method would make fuel containers very lucrative as they would effectively be worth around 80 credits each (including the empty surrender fee)
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
- phkb
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Re: [Split] Fuel Tweaks
I believe this is what already happens - once you scoop a cargo pod with quirium fuel, you get the extra QFSU, which you keep even after you sell the fuel. So, in your example, you will still have 4 after you sell all the fuel.Damocles Edge wrote:For example I previously (before collecting cargo mentioned above) had 3 QFSU's on my ship.
Upon collecting the cargo in the example, I now have 4.
Could the mechanics of the oxp allow for collecting full QFSU and allowing your QFSU quotient to be increased, so that it can be re-used?
I haven't performed a validation test of this process yet, but I've looked at the code and there is no scenario where QFSU's are removed from your ship, except if quirium fuel is lost due to combat damage. I'll do a test later today to confirm this is the case, though.
- Damocles Edge
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Re: [Split] Fuel Tweaks
After testing, I have found that QFSU figure displayed in the F5 screen does not increase after collecting a QFSU via fuel scoops.phkb wrote: ↑Tue Sep 25, 2018 12:11 amI believe this is what already happens - once you scoop a cargo pod with quirium fuel, you get the extra QFSU, which you keep even after you sell the fuel. So, in your example, you will still have 4 after you sell all the fuel.
I haven't performed a validation test of this process yet, but I've looked at the code and there is no scenario where QFSU's are removed from your ship, except if quirium fuel is lost due to combat damage. I'll do a test later today to confirm this is the case, though.
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......
- phkb
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Re: [Split] Fuel Tweaks
Hmm. OK, I'll check it out. Thanks for the report.
- phkb
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Re: [Split] Fuel Tweaks
Ah, I see now. If you have empty QFSU's, and you scoop a quirium fuel container, the fuel is being transferred into your empty containers, so you don't keep the scooped one. So you're right, bug spotted. The logic should be you keep the container you scooped and it should increase your QFSU count. Should be a simple fix.
- phkb
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Re: [Split] Fuel Tweaks
Version 1.14.3 is now available, which adds a QFSU every time Quirium Fuel is scooped.
- Damocles Edge
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Re: [Split] Fuel Tweaks
Just to confirm that the update has the required effect in play.
At some point in the future I can see the need for a QFSU recycling unit as pilots crash due to amount of QFSU's crammed into cockpit
Thanks for the update phkb
O.C.T.D (Oolite Crash Test Dummy) Hmm Hmm Hmm Hmm......