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Re: Missile Beep
Posted: Mon Mar 19, 2018 5:23 pm
by Anonymissimus
Such addon already existed:
https://bb.oolite.space/viewtopic.php?f=4&t=17813
My fault I never uploaded it to the manager.
Re: Missile Beep
Posted: Fri Mar 23, 2018 6:04 pm
by hoqllnq
I was not aware. So now there are two.
No reason to not add yours to the manager as well.
Funny how we both chose the same topic as a first thing to dabble into OXPing..
Re: Missile Beep
Posted: Fri Mar 23, 2018 10:39 pm
by Svengali
Here. Have cookie! And welcome to the dark side .-)
Re: Missile Beep
Posted: Fri Jun 19, 2020 4:01 pm
by Milo
When my ship was destroyed with missiles still flying nearby, I got several of the following exception:
Exception: Error: Vector3D.distanceTo: Could not construct vector from parameters (undefined) -- expected Vector, Entity or array of three numbers.
Active script: Missile Beep 1.3
missile_beep.js, line 65:
dist = things.position.distanceTo(player.ship.position);
I guess player.ship was not valid at that point.