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Re: v1.84 release

Posted: Thu Jul 21, 2016 9:34 pm
by ZaneWuzHere
another_commander wrote:
See the edit in my earlier post. Somebody has already gone into the trouble of coding what you want to do.
Never in my life have I been as happy as I am now. Now, I must ask, would you recommend 3 military lasers for firepower, or three beam lasers for heat output?

Re: v1.84 release

Posted: Thu Jul 21, 2016 9:40 pm
by Cody
<grins> What... on the NPCs hunting you?

Re: v1.84 release

Posted: Fri Jul 22, 2016 1:05 am
by Norby
ZaneWuzHere wrote:
would you recommend 3 military lasers for firepower, or three beam lasers for heat output?
Military. Deliver 1.5 times more damage from the same heat, double damage/second, double range and energy efficiency so no reason to use Beam if you can afford the better one.
Just be careful, your enemies use multiple lasers also.

Re: v1.84 release

Posted: Fri Jul 22, 2016 5:04 am
by Amah
Kudos to the devs! Thanks for all the efforts.

Re: v1.84 release

Posted: Fri Jul 22, 2016 12:05 pm
by Svengali
Wow! An impressive list of features and fixes. R'n'R .-)

Re: v1.84 release

Posted: Fri Jul 22, 2016 4:54 pm
by ffutures
Looking good on Windows 7 64-bit. I've got to go out now, I'll try the Mac version some time over the weekend.

Can someone remind me how you change all of the keyboard up/down/left/right functions to the numeric keypad on the Windows version? I thought there was a quick short cut but I can't figure out what it is.

Really like it that I can land reasonably fast with the Planetfall add-on now.

Re: v1.84 release

Posted: Fri Jul 22, 2016 6:31 pm
by another_commander
ffutures wrote:
Can someone remind me how you change all of the keyboard up/down/left/right functions to the numeric keypad on the Windows version
You need to change all the related key references in keyconfig.plist to this:

Code: Select all

    
key_roll_left				= 314; //numpad 4
key_roll_right				= 316; //numpad 6
key_pitch_forward			= 318; //numpad 8
key_pitch_back				= 312; //numpad 2
	
key_gui_arrow_left		= 314; //numpad 4
key_gui_arrow_right		= 316; //numpad 6
key_gui_arrow_up			= 318; //numpad 8
key_gui_arrow_down		= 312; //numpad 2

Re: v1.84 release

Posted: Fri Jul 22, 2016 9:17 pm
by ffutures
another_commander wrote:
ffutures wrote:
Can someone remind me how you change all of the keyboard up/down/left/right functions to the numeric keypad on the Windows version
You need to change all the related key references in keyconfig.plist to this:

Code: Select all

    
key_roll_left				= 314; //numpad 4
key_roll_right				= 316; //numpad 6
key_pitch_forward			= 318; //numpad 8
key_pitch_back				= 312; //numpad 2
	
key_gui_arrow_left		= 314; //numpad 4
key_gui_arrow_right		= 316; //numpad 6
key_gui_arrow_up			= 318; //numpad 8
key_gui_arrow_down		= 312; //numpad 2
Many thanks!

Re: v1.84 release

Posted: Fri Jul 22, 2016 10:38 pm
by RockDoctor
Norby wrote:
ZaneWuzHere wrote:
would you recommend 3 military lasers for firepower, or three beam lasers for heat output?
Military. Deliver 1.5 times more damage from the same heat, double damage/second, double range and energy efficiency so no reason to use Beam if you can afford the better one.
Just be careful, your enemies use multiple lasers also.
But - my toes get cold in the 2.4K of interplanetary space, and I need the heat to keep my tootsies warm. The ship's cat prefers to sleep on the injector housing but I can't fit there and reach the control board.

Re: v1.84 release

Posted: Mon Jul 25, 2016 10:36 am
by UK_Eliter
On multiple lasers: I think that it would be good to have a single, clear write-up of how to code this - rather than the two (here and here) that already (and helpfully!) were mentioned in this thread. 'Cos, you know, I'm not very good at coding!

Congrats on the release, and thanks.

Re: v1.84 release

Posted: Wed Jul 27, 2016 5:49 pm
by ffutures
Working well on MacBook Pro.

Re: v1.84 release

Posted: Thu Jul 28, 2016 7:14 am
by Getafix
ffutures wrote:
Working well on MacBook Pro.
8)
Thanx ffutures for the feedback on the Mac side of Ooniverse.

Re: v1.84 release

Posted: Thu Jul 28, 2016 9:21 am
by Malacandra
Aargh! I wanted to spend my summer holiday catching up on my writing, you guys! And now there's this monster lurking behind my computer screen going "Download me... download me... download me..." :roll:

How dare people spend so much of their own time and trouble on making such a high-quality free game and maintaining an awesome support community? I'll never finish Claymore Mine at this rate... :lol:

Re: v1.84 release

Posted: Sun Jul 31, 2016 12:19 pm
by cbr
Thanks to all developers for this release ! :D :D :D

Re: v1.84 release

Posted: Sat Aug 13, 2016 7:48 pm
by Redspear
A little late to the party here but hearty thanks to all involved.

Some of the improvements sound great :D