Re: Funny thing at the office today
Posted: Mon Nov 23, 2015 7:08 pm
I normally do.another_commander wrote:Turrets should not fire if they don't have a target. What happens if you deselect the target (hitting "u")? If they continue to fire, then it is probably a bug.Amah wrote:Imho, a clean system hook to disable the turretai for a turret could be a better way.
To summarize: Turrets activate and commence firing when:
a. There is a target selected.
b. Said target is hostile to ship carrying the turrets.
c. Said target is within turret firing range.
This means that you can use them also as attack weapons. If you fire on a ship, turning it hostile against you, turrets will also start firing on it.
Edit to add: You can also use the weapons offline switch to disable turrets, if you don't mind disabling everything else with it.
Problem for me is the use of the autotargetting oxp, which assign the primary target to first attacker firing on you when no target is selected,
the turrets start to fire, and unfortunately sometimes in a furball a cop or two gets hit...
As for using turrets as an attack weapon, there's a front setup for the Mimoriarty's Yasen, which is kind of nice when dogfighting, but I prefer the default or the top rear setup for saving me of getting thrown off guard.