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Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 4:08 pm
by ashtiboy
i tryed extracting the oxz but when i did it dosnt show up in the finder even thoure oolite can see the file but my finder gui can't so i can't fix it my self
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 4:23 pm
by Disembodied
Cody wrote:On Windows, you rename the .oxz
to .zip
then extract and tinker - don't know about Macs though. I think the in-game manager will extract stuff too.
This works on the Mac, too - just change the extension to .zip, then double-click it and it extracts itself.
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 7:11 pm
by ashtiboy
thanks for the help now i got the organic noshader thorglits to spawn but it seams macs plist error detecton is thowing false positives everyware so any plist errors have to be tested blindly by trail and error and by looking thrue the flle with a good eye
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 8:13 pm
by ashtiboy
it seams i might have a oxp conflict with some older oxps i got instaled and it might be interfireing with some of the oxz
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 9:41 pm
by ashtiboy
it seams i can't figure it out i got the ogranic thargoids to spawn but it seams theres more to the unablity to spawn some of the ships in the ship packs seams to be subenitey related
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 10:04 pm
by Amah
hmmh, ok... Try this... the scuffed cobra3 has subentity entries...
Look for entries like this:
Code: Select all
subentities = (
{
subentity_key = "noshaders_missingcoreships_cobra_mkIII_scuffed_front_gun_player";
position = "0 0 0";
orientation = "1 0 0 0";
--> }
);
if there's a comma behind the last closing curly bracket, please remove it. (Line 30, 94, 146)
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 11:32 pm
by ashtiboy
ok i have narowed down the list in the noshaders ship packs. the ships that are buged seam to be all the player versons that you buy from the shipyard are the ones that seams to have the errors. thats why i can't buy them but the npcs spawn just fine! ok so if the player ships are not working lets fix that. what i picked up from the log that tells me the folowing noshader ships that are boken in the packs are : the skat player, the gray player lira, the player advaced #2 yasen, the player aphid re2dux, the player boa clipper, the green player lira, the player python clipper, the player sbwolf re2dux, the player advanced #1 yasen, the clean player lira, the standared player yasen, the player cobra 3 cutlass, the player advanced #3 yasen, the player cobra 3 clipper, the player search and rescue cobra 3 clipper, and fanaly the player cobra 3 rapier.
i also found a one ship in the kirin oxz that has a error in it would be the player sport kirin. and one ship error from yelloo cabs thats points to the player's yelloo cab as well. i hope this helps
Re: hey comanders i found whats been causeing some older oxp
Posted: Sat Oct 31, 2015 11:37 pm
by ashtiboy
also alot of the anarcy oxz addon has ships and stations that have bad subenity definishon errors as well
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 1:43 am
by Smivs
Regarding the Boa and Python Clippers, the player and NPC versions use the same template, so if one is OK they both should be, as they are essentially the same thing.
Can you confirm you are using the current version (v1.4.3), and possibly post the relevant parts of your log?
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 7:11 am
by Amah
Same request from me, can you confirm you are using the Radical Logistics Ships 1.0.1 oxz?
And the respective log entries would be good to see.
I also uploaded the latest shipdata.plist for the mimoriarty ships, you can replace it with yours: -->
https://app.box.com/s/mdb3qf1r7a393ijtnbn0fzzzvh10xmcp
Oh, and do remove any overlapping OXP (e.g. the standalone Yasen, that can be found on my box.com)
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 6:09 pm
by ashtiboy
thanks for telling me theres a new version of the no shader minoriarity rl ship oxz i'm going to test that first
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 6:23 pm
by ashtiboy
yay the noshader mimoriarty rl ships are working and theres even a lira in the shipyard to buy and i checked the logs and the oxz has no errors at all
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 6:27 pm
by ashtiboy
i'm going to jump and fly aorund in the game alittle to double check the results alttle
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 6:29 pm
by Amah
Good, could you post the log entries concerning the missing core ships. I'll have a look what might be the problem there.
Re: hey comanders i found whats been causeing some older oxp
Posted: Sun Nov 01, 2015 7:19 pm
by ashtiboy
well i got good news it seams fixing the noshader mimority rl ships oxz also seams to fix the noshader core ships as well