The repair code in Vortex, Caduceus and Repair Bots is based on the same code, so works similarly on equipment.Lone_Wolf wrote:Vortex repair system is very similar to the one used on the Caduceus (and Repair Bots oxp) .
Those repair system only affect equipment, and you should still get maintenance overhauls .
I think the cause of no maintenance overhauls is theplayer.ship.restoreSubEntities()
in vortex this.shipWillDockWithStation .
As you reported in Turrent Toggler thread (TT code is based on vortex script) , removing / restoring subentities has an impact on service level.
But the Vortex in addition is scripted to not need maintenance overhauls as stated. That is unique to the Vortex, and is nothing to do with the equipment repair script. For those interested, it's at the end of shipWillDockWithStation in vortex_player.js (lines 231 and 232) which does an overhaul at every docking (awarding and removing again an EQ_RENOVATION (the code was written before the service level was directly accessible to scripting).
This is in addition to the work-around for the turret toggling, which as noted impacts service level, and affects the TT OXZ which is indeed based on my scripting.