Re: (Beta) Mining Contracts
Posted: Sun Oct 11, 2015 12:13 pm
Thank you, but english legalspeak is definitely not my strong side There is a lot of room for improvement in the context of flavoring.spara wrote:I love the flavor texts of contracts as they really add to the game.
Hm... I understand you. Though, I feel you are talking about mining with more advanced fast ships with witchdrive and several dozen tons of cargo space. While I was creating this extension more with Start Choices "Miner" in mind - you know, 12t, 0.1 LM and hitchhiking for wormholes. When you are operating Transporter, there is no place for meditative side of mining - you launch from Rock Hermit, painfully slowly approach closest rock, fire laser at it and pray for splinters not to fly away faster then your top speed. Then after collecting only 12t, you are full and can not continue without docking. Fucking job, not hipster bullshitspara wrote:However, I think that from player's point of view, it's better to go mining first (no hurry, just meditate and mine) and then visit a hermit and see if there's a contract to be filled. I can see the idea of adding some deadlines and excitement of filling them, but as a miner, I usually venture far with no time limits. You know, just me and the rocks kind of thing.
Though, actually, nothing prevents you from filling up Cobra Mk.3 with 35t of minerals in your usual meditative style and only then check Rock Hermits interface for contracts in range of 30-40t - usually there is one or two. If appropriate contract is slightly below your cargo tonnage - you sell surplus on market or just launch with it and continue your journey. If contract is slightly above - you either mine shortage from closest rock and redock to gather your reward, or just manually terminate contract after dispatching main cargo - this way you'll still have your pay minus small forfeit.
OK, I like this idea about contract fulfillment sometimes triggering launch of freighter heading to main station. Such thing would definitely add to atmosphere. Though, my couple days of free time for oolite are over and I do not know when I can continue adding complex features like this. That's why I was asking if anyone would want to adopt expansion - I'm right now only good for small fine-tuning of contract generation parameters.spara wrote:And the open contracts could fill up over time by NPCs too (simulated or real). And when the contract is full, a shipment full of minerals could launch and head for the main station. And naturally new contracts should open over time to keep the market accepting minerals.