Hello Rustem
nice work, another scheme you can consider is for the sun size/colour to be 'almost orthogonal' to the other system parameters by using the highest nibble of the sixth system seed, discussed under
Default Suns, which would make it mostly independent of the planet radius, economy, name etc.
In Oolite I believe the sixth seed is the last integer in the string
system.info.random_seed. For Galaxy 1 the first planet
Tibedied has seeds
"74 90 72 2 83 183"
. For
Lave you should find the seeds change to
"56 173 156 20 29 21"
. The last integer divided by 16 then gives the range
0x0
to
0xF
used in
Elite-B to index into the list
0x0
Red Dwarf
0x1
Orange Dwarf
0x2
Orange Dwarf
0x3
Orange Dwarf
0x4
Orange Dwarf
0x5
Yellow Dwarf
0x6
Yellow Dwarf
0x7
Yellow Dwarf
0x8
Yellow Dwarf
0x9
Yellow-white
0xA
Yellow-white
0xB
Blue-white
0xC
Blue-white
0xD
Red Giant
0xE
Red Giant
0xF
Blue Giant
So you would need some code along the lines of
Code: Select all
parseInt(system.info.random_seed.match(/\d+$/), 10)/16
(apologies if my javascript is not up to it) to match this list (Lave orbits an Orange dwarf etc.) and add more detail.
In Elite-B there is a certain dread to visiting systems with large stars on the short range chart - both the sun to planet distance is large and difficult to sun-skim at.