<chortles> That's something I'd rather like to see applied to quite a few OXPs - stuff like snipersights and target locks.Layne wrote:Of course, to be entirely fair, the bad guys would have to get them as well...
Laser cooldown property?
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Re: Laser cooldown property?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Laser cooldown property?
NPC laser cooling boosters have been possible since 1.77 (before then NPCs didn't track laser heat) though only for those NPCs with subentity-mounted weapons.Layne wrote:Of course, to be entirely fair, the bad guys would have to get them as well, and then, *pew pew pew*, there goes your paint job.
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Re: Laser cooldown property?
Forcing you to fire short bursts of laser. Like a mil laser overheating and cooling down, only faster.Lone_Wolf wrote:laser settings description
[wiki]LaserCannons[/wiki] and New lasers
tweak those settings to create different types of lasers.
a few hypothetical examples :
set damage to 30k , energy to 256 , shot_temperature to 218 .
Put that on a cobra3 and you get a one-shot laser that is capable of destroying a coriolis station but your cobra will have almost no energy left, and your laser will be cold a long time before you can have enough energy to fire a 2nd shot.
set damage, energy , shot_temperature and recharge_rate all to .1 .
This will result in a continously firing laser that will take very very long to destroy anything.
If you describe what kind of behaviour you expect from a gattling laser, we may be able to figure out something.
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Re: Laser cooldown property?
Are you tried [wiki]Laser Cooler[/wiki] equipment?Paladin Tux wrote:Like a mil laser overheating and cooling down, only faster.
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Re: Laser cooldown property?
No, due to technical difficulties I can't get it, but I presume that once you activate it, you then set shotTemperature to a negative number?
Another question: What about the heat limit? Does it have to be 217?
Another question: What about the heat limit? Does it have to be 217?
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Re: Laser cooldown property?
Yes, by replacing the laser to another with negative heat and 0 damage until cooled down.Paladin Tux wrote:once you activate it, you then set shotTemperature to a negative number?
217.6 = 85% of 256.Paladin Tux wrote:What about the heat limit? Does it have to be 217?
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Re: Laser cooldown property?
Ummmmm?
217.6 is 85% of 256? Does that help me?
217.6 is 85% of 256? Does that help me?
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Re: Laser cooldown property?
No, just a bit more precise and show how calculated, but an OXP can not change it.Paladin Tux wrote:217.6 is 85% of 256? Does that help me?
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Re: Laser cooldown property?
Then is there another way to make a proper gatteling laser?
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Re: Laser cooldown property?
Offhand, this may be the sort of thing you're thinking of:Paladin Tux wrote:Then is there another way to make a proper gatteling laser?
Code: Select all
(
9, 30000, "Chain Laser",
"EQ_WEAPON_CHAIN_LASER",
"A rapidly rotating barrel of smaller lasers that fire in sequence. Very effective in short bursts but quick to overheat.",
available_to_all = true;
weapon_info = {
range = 12000;
energy = 0.8;
damage = 15.0;
recharge_rate = 0.2;
shot_temperature = 20.0;
color = "0.75 0.35 0";
threat_assessment = 0.25;
};
)
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Re: Laser cooldown property?
Imho [wiki]Laser Cooler[/wiki] roughly solve this. Most small details are adjustable except that you must keep up firing during cooldown periods.Paladin Tux wrote:I would heat up the laser and quickly cool it down and continue.
Even possible to make an uber laser with instant cooldown when a single shot fired with a mega-cooler. So the main question is the exact timings of the heatup and cooldown what you want and I can make a laser for you with a built-in cooler.
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Re: Laser cooldown property?
Is it able to be fully integrated and automated?
So once you fire you just click one more time and it sets it back to zero heat without pressing an other buttons?
So once you fire you just click one more time and it sets it back to zero heat without pressing an other buttons?
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Re: Laser cooldown property?
Try it.Paladin Tux wrote:Is it able to be fully integrated and automated?
Re: Laser cooldown property?
The Quad cooled Lance and Ferman 180 Military laser might possibly have a Quirium fuel cost if it's do able. failing that , the LF180 remains the beast of choice against the bugs.
Too uber ? the decision is as ever the player's.
Too uber ? the decision is as ever the player's.
10, 60000, "Military Laser",
"EQ_WEAPON_LF_180_MILITARY_LASER",
"Increased power beam laser, developed for Naval use.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 50000;
energy = 1.1;
damage = 60.0;
recharge_rate = 0.1;
shot_temperature = 2.25;
color = "magentaColor";
threat_assessment = 1.0;
Flying Python Class Cruiser, Chapter & Verse IV