Thank you again for all your advice!
I have upgraded my ship to what I'm used to from the C64: 2 military lasers. With these I finally can destroy ships, although they still can survive impressive salvos that would have pulverized Thargoids on the C64 version . The laser range seems to be the full radar range, so it is not an issue anymore, and for aiming at long distances I found the ident system quite useful (on the C64 I use the missile targeting system). I still think that is impossible to destroy anything much more than an orbital shuttle with the weaker lasers, but probably I'm wrong.
Meanwhile I'm rated "poor" with 18 kills (I destroyed more ships but I didn't make it home every time) and I'm starting to look for fights. What proved _very_ helpful is the scanner targeting enhancement, because it helps to concentrate on a single enemy until he is destroyed. I managed to win against up to four ships attacking me together. I've encountered up to 9 attackers at once and I'm able to stay alive for a long time against them, but in these scenarios I still find it very difficult to get a steady aim on one enemy without being hit by the others.
Obviously Oolite is a bigger challenge than Elite and obviously you need different tactics. Other than with the C64 version it is mostly useless to fire at greater distances. The good old head-on tactics that worked on almost anything apart from the Thargoids usually leads at least to a broken down front shield and lost cargo or equipment, while the enemy survives (probably also heavily damaged). I'm wondering why, because I should have stronger lasers than most (or even all?) NPC ships, I'm flying a Cobra III, a relatively big and solid ship, and one of you said that NPC ships don't even have shields. So shouldn't the player have a big advantage in these head-on fights? It is impossible to count laser hits, but I have the impression that the number of hits a NPC needs to destroy my ship is only a fraction of what I need to destroy him.
The maneuvering of the NPC ships is impressive, and some of them fire to the rear, what took my by surprise the first time. Although I probably still lack practise, I still think that combat balance is near the limit of being unplayable (or, better, unwinnable). Most hostile encounters end up in dogfights, something I usually did only against the Thargoids on the C64. I don't see how an Thargoid encounter can be survivable on Oolite! I had one when I still had only one military laser and little fighting experience, but I don't want to talk about it...
Meanwhile I even tried the injectors, but I don't use them in battle. Maneuvering is difficult enough, and speeding away concentrates all enemy ships on one side which seems to be counterproductive. Probably it is useful if you really want to end the fight and flee, but I still prefer hyperspace for these situations. The injectors can be useful to chase after a fleeing ship or space debris, but I wouldn't really miss them. At the moment they are damaged, and to repair them I probably need to travel to a planet with a high technology level.
Although fighting is much more difficult in Oolite than in Elite, on thing is much easier (it has been mentioned): It is relatively easy to reach a space station without being attacked, probably because the attackers really travel around somewhere in the solar systems while they were randomly generated around the player in Elite. Even with no fighting skills at all I managed to ship computers to Riedquat (an anarchy), and if you look for a fight in an anarchy or feudal system you have to hyperspeed around a lot until you encounter somebody else. Most attacks happened in visible distance to the witch space entry buoy. Is there a trick to find the buoy after it went out of view?
I've been criticising combat balance, but there are many positive things to say. The Oolite universe seems so much more alive then the Elite universe. I've seen and followed convoys of ships and even joined one of them without getting attacked, I've seen police Vipers attacking pirates, and I've seen fights between two groups of ships. I've used wormholes created by other ships, I found a drifting freighter wreck in an asteroid field, I've landed in a rock hermit, I've been on an Icosahedron station (doesn't exist on the C64 version) and I've been waiting in docking queues watching arriving and departing ships.
I'm sure there is much more to discover. For example I'm wondering if it is possible to travel in the safety of a convoy and still use the time saving hyperspeed. I once followed a single Cobra III from witch space entry point to space station but it took a long time. And I wonder if it is possible to communicate with other ships. By the way, the "radio" doesn't seem to be the best feature in Oolite: It is always the same voice, and I've not found out yet how I can distinguish between messages meant for me and messages exchanged between other ships, except of course when it is clear by context. And if an attacked ship is calling for help, is it just some standard text like "please have mercy" or is he really calling _me_?
Another thing I'm still not really used to are the fuel scoops. They seem unreliable (compared to the C64 version) and sometimes they end up in a kind of loop, playing the sound over and over but not catching the freight container or asteroid splinter. Refuelling near a sun does work though. It is dangerous, but I like it because this was much too easy with the C64 version.
Finally a question: Is it only me or is wiki.alioth.net down every night?