Xenon HUD
Moderators: winston, another_commander
- gsagostinho
- ---- E L I T E ----
- Posts: 573
- Joined: Sun Jul 19, 2015 1:09 pm
Re: Xenon HUD
Thanks for the update, I am already using the new version and it's great. I particularly like the docking crosshair.
- gsagostinho
- ---- E L I T E ----
- Posts: 573
- Joined: Sun Jul 19, 2015 1:09 pm
Re: Xenon HUD
I think I found a bug with the new docking crosshair: I had docking clearance for a station and so the crosshair changed, but then my docking clearance was revoked since there was a sudden red alert in the area, and then I stayed with both crosshairs superimposing each other until I finally managed to receive another docking clearance.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Xenon HUD
Thanks for the bug report. New version on the way.
- gsagostinho
- ---- E L I T E ----
- Posts: 573
- Joined: Sun Jul 19, 2015 1:09 pm
Re: Xenon HUD
Thanks for the fast fix!
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Xenon HUD
Well, it's not quite released yet. I've fixed the bug, but I haven't tested it yet! Hopefully I'll have a release up in the next hour or so.
Edit: And done. Version 1.2.1 should fix this issue. Available from the download manager.
Edit: And done. Version 1.2.1 should fix this issue. Available from the download manager.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: Xenon HUD
My compliments for this HUD. I use it in combination with your excellent UI now. Fantstic. Could a version with Blue MFD's and light blue or white text be made?
Or even a MFD color configurator? (Of course I am asking too much ) .
Or even a MFD color configurator? (Of course I am asking too much ) .
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- gsagostinho
- ---- E L I T E ----
- Posts: 573
- Joined: Sun Jul 19, 2015 1:09 pm
Re: Xenon HUD
Thanks a lot! I will check it todayEdit: And done. Version 1.2.1 should fix this issue. Available from the download manager.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Xenon HUD
I originally had the MFD's in blue, but I found the screen was too blue when I did that, which is why I moved to grey/white. I'll have another look at using blue MFD's though and if I can work out a visually appealing version that doesn't make my eyes bleed I'll create a XenonHUD_Blue pack.pagroove wrote:Could a version with Blue MFD's and light blue or white text be made?
Yeah...I don't think you can set the colour of MFD's at runtime - they have to be set in the plist file.pagroove wrote:Or even a MFD color configurator? (Of course I am asking too much ) .
A general question for any devs out there: is there an event that is triggered when the player disables their weapon system? Or do I need to use a frameCallback to constantly check the state?
Re: Xenon HUD
Yesphkb wrote:Or do I need to use a frameCallback to constantly check the state?
- Norby
- ---- E L I T E ----
- Posts: 2577
- Joined: Mon May 20, 2013 9:53 pm
- Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
- Contact:
Re: Xenon HUD
In [wiki]Laser Cooler[/wiki] I use a 0.25s timer for this check to save some CPU. This cause if I press the button twice too fast to turn on my laser again asap then the cooler will not attach, but I decided to keep this and I put a note into the wiki about this, which give a feeling as a mechanics need a small time to attach the cooler. I found that I learned soon to slow myself a bit in the double press and since then I have no more problem with this.phkb wrote:do I need to use a frameCallback to constantly check the state?
So I think a timer is enough in most cases.
Re: Xenon HUD
Sorry about this -phkb wrote:I had thought that"viewscreen_only"
would be sufficient for this, but it obviously doesn't work on the pause screen. Fix on the way.
viewscreen_only
works fine when paused ... but it's incorrectly read as an integer, not as a boolean, from the hud. If you do viewscreen_only = 1;
rather than viewscreen_only = true;
it will work in 1.82 and in tonight's fixed build, and mean you don't have to hide them while paused on the viewscreens.- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Xenon HUD
Ah! I should've thought of that. Thanks, cim.cim wrote:viewscreen_only works fine when paused ... but it's incorrectly read as an integer, not as a boolean
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Xenon HUD
Version 1.3.0 is out now! Available from download manager or from selected regional outlets.
In this version:
In this version:
- Crosshairs change when weapon systems are disabled.
- Better pause-screen handling with "viewscreen_only = 1" on all HUD applicable elements.
- Moved docking speed bar away from crosshairs.
- Added guidelines to docking HUD to aid with docking.
- Fixed Javascript error if player doesn't dock before time expires.
Re: Xenon HUD
Best HUD out there! Noticed a bug though - after witchjumps or "Press Space" crosshair stops changing when you enable/disable laser with "_".
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4830
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Xenon HUD
Thanks! For the encouragement and the bug report! Both very welcome.
Edit: And fixed. Version 1.3.2 available via the download manager.
Edit: And fixed. Version 1.3.2 available via the download manager.