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Re: Noob Question

Posted: Mon May 18, 2015 2:12 pm
by another_commander
Don't give up just yet. Please do this:
1. Open oolite.app\Resources\Config\logcontrol.plist.
2. Find the line that reads $textureDebug = no;
3. Change the no; to yes;
4. Run oolite.exe while holding the Shift key down. This will start the game and also refresh its cache. You can release Shift as soon as you see the spinning Cobra.

Once done, please post again the contents of Latest.log.

Re: Noob Question

Posted: Mon May 18, 2015 2:15 pm
by Getafix
another_commander wrote:
...You can release Shift as soon as you see the spinning Cobra...
...or as soon as the Windows StickyKeys notification comes up! :wink:

Re: Noob Question

Posted: Mon May 18, 2015 2:50 pm
by flameaway
Fresh install, read about the game yesterday and wanted to try it.

Re: Noob Question

Posted: Tue May 19, 2015 12:20 am
by flameaway
Opening log for Oolite version 1.80 (x86-64) under Windows 6.1.7601 Service Pack 1 64-bit at 2015-05-18 17:18:38 -0700.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

17:18:38.329 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:18:38.417 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
17:18:38.502 [joystick.init]: Number of joysticks detected: 0
17:18:38.502 [rendering.opengl.version]: OpenGL renderer version: 3.1.0 ("3.1.0 - Build 8.15.10.2476"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics Family".
17:18:38.502 [rendering.opengl.extensions]: OpenGL extensions (103):
GL_NV_primitive_restart, GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_ARB_draw_elements_base_vertex, GL_ARB_sampler_objects, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_vertex_array_bgra, GL_EXT_texture_snorm, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_framebuffer_multisample, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_clamp, GL_INTEL_performance_queries, GL_ARB_uniform_buffer_object, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_seamless_cube_map, GL_ARB_fragment_program_shadow, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_gpu_program_parameters, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_map_buffer_range, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_copy_buffer, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_EXT_texture_integer, GL_ARB_depth_buffer_float, GL_ARB_sync, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_EXT_texture_array, GL_ATI_separate_stencil, GL_ARB_framebuffer_object, GL_EXT_packed_float, GL_ARB_compatibility, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_multisample, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_fragment_coord_conventions, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square
17:18:38.509 [rendering.opengl.shader.support]: Shaders are supported.
17:18:38.525 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
17:18:38.525 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
17:18:38.724 [shipData.load.begin]: Loading ship data.
17:18:38.767 [texture.load.rescale.maxSize]: GL maximum texture size: 8192
17:18:38.768 [texture.load.asyncLoad]: Loading texture oolite-particle-blur.png
17:18:38.771 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.772 [texture.load.asyncLoad]: Loading texture oolite-particle-flash.png
17:18:38.776 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.776 [texture.load.asyncLoad]: Loading texture oolite-particle-cloud.png
17:18:38.780 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.780 [texture.load.asyncLoad]: Loading texture oolite-particle-cloud2.png
17:18:38.784 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.825 [texture.load.asyncLoad]: Loading texture oolite_barrel_diffuse.png
17:18:38.840 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.848 [texture.load.asyncLoad]: Loading texture oolite-font.png
17:18:38.853 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.854 [texture.load.asyncLoad]: Loading texture trumblekit.png
17:18:38.862 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.927 [texture.load.asyncLoad]: Loading texture oolite_cobra3_subents.png
17:18:38.931 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.935 [texture.load.asyncLoad]: Loading texture oolite_cobra3_diffuse.png
17:18:38.935 [texture.load.asyncLoad]: Loading texture oolite_cobra3_diffuse.png
17:18:38.956 [texture.load.asyncLoad]: Loading texture oolite_missile_diffuse.png
17:18:38.970 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.970 [texture.load.asyncLoad]: Loading texture oolite_missile_diffuse.png
17:18:38.980 [texture.planet.generate]: Initialising planetary generator
17:18:38.980 [texture.planet.generate]: Extracting parameters for generator <OOPlanetTextureGenerator 0x7686b00>{seed: 0,0 land: 0}
17:18:38.980 [texture.planet.generate]: Extracting atmosphere parameters
17:18:38.980 [texture.generator.queue]: Queued texture generator <OOPlanetNormalMapGenerator 0x7701720>{{OOPlanetNormalTexture@0x7701720 -- loading}}
17:18:38.980 [texture.generator.queue]: Queued texture generator <OOPlanetTextureGenerator 0x7686b00>{seed: 3560527675,2338263651 land: 0.65}
17:18:38.980 [texture.planet.generate]: Preparing atmosphere for planet <OOPlanetEntity 0x77ae280>{position: (0, 0, 0) radius: 41160 m}
17:18:38.980 [texture.planet.generate]: Initialising standalone atmosphere generator
17:18:38.980 [texture.planet.generate]: Extracting parameters for generator <OOStandaloneAtmosphereGenerator 0x78117d0>{seed: 0,0}
17:18:38.980 [texture.planet.generate]: Extracting atmosphere parameters
17:18:38.980 [texture.generator.queue]: Queued texture generator <OOStandaloneAtmosphereGenerator 0x78117d0>{seed: 3560527675,2338263651}
17:18:38.980 [texture.planet.generate]: Planet <OOPlanetEntity 0x77ae280>{position: (0, 0, 0) radius: 41160 m} has atmosphere <OOConcreteTexture 0xa0e8140>{OOStandaloneAtmosphereGenerator-@3
0,0/3560527675,2338263651/1.000000/0.260000/0.000000,0.000000,0.000000/0.694531,0.376282,0.067825/0.662539,0.472796,0.288890, loading}
17:18:38.983 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.983 [texture.load.asyncLoad]: Loading texture oolite-star-1.png
17:18:38.984 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.984 [texture.load.asyncLoad]: Loading texture oolite-star-1-large.png
17:18:38.986 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.986 [texture.load.asyncLoad]: Loading texture oolite-star-1-alt.png
17:18:38.986 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.987 [texture.load.asyncLoad]: Loading texture oolite-star-2.png
17:18:38.988 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.988 [texture.load.asyncLoad]: Loading texture oolite-star-3.png
17:18:38.990 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.990 [texture.load.asyncLoad]: Loading texture oolite-star-4.png
17:18:38.992 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.992 [texture.load.asyncLoad]: Loading texture oolite-star-5.png
17:18:38.995 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.995 [texture.load.asyncLoad]: Loading texture oolite-star-6.png
17:18:38.997 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.997 [texture.load.asyncLoad]: Loading texture oolite-star-7.png
17:18:38.998 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.998 [texture.load.asyncLoad]: Loading texture oolite-star-8.png
17:18:38.999 [texture.load.asyncLoad.done]: Loading complete.
17:18:38.999 [texture.load.asyncLoad]: Loading texture oolite-star-9.png
17:18:39.001 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.001 [texture.load.asyncLoad]: Loading texture oolite-star-2-large.png
17:18:39.002 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.002 [texture.load.asyncLoad]: Loading texture oolite-nebula-1.png
17:18:39.005 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.005 [texture.load.asyncLoad]: Loading texture oolite-nebula-2.png
17:18:39.007 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.007 [texture.load.asyncLoad]: Loading texture oolite-nebula-3.png
17:18:39.009 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.009 [texture.load.asyncLoad]: Loading texture oolite-nebula-4.png
17:18:39.011 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.011 [texture.load.asyncLoad]: Loading texture oolite-particle-dust.png
17:18:39.011 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.011 [texture.load.asyncLoad]: Loading texture OOPlanetTexture@0x7686b00
17:18:39.011 [texture.planet.generate.begin]: Started generator <OOPlanetTextureGenerator 0x7686b00>{seed: 3560527675,2338263651 land: 0.65}
17:18:39.012 [texture.load.asyncLoad]: Loading texture OOStandaloneAtmosphereTexture@0x78117d0
17:18:39.012 [texture.planet.generate.begin]: Started generator <OOStandaloneAtmosphereGenerator 0x78117d0>{seed: 3560527675,2338263651}
17:18:39.016 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.016 [texture.load.asyncLoad]: Loading texture oolite_coriolis_diffuse.png
17:18:39.024 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.024 [texture.load.asyncLoad]: Loading texture oolite_coriolis_diffuse.png
17:18:39.038 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.044 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.124 [texture.planet.generate.complete]: Completed generator <OOStandaloneAtmosphereGenerator 0x78117d0>{seed: 3560527675,2338263651} successfully
17:18:39.125 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.159 [texture.planet.generate.complete]: Completed generator <OOPlanetTextureGenerator 0x7686b00>{seed: 3560527675,2338263651 land: 0.65} successfully
17:18:39.159 [texture.load.asyncLoad]: Loading texture OOPlanetNormalTexture@0x7701720
17:18:39.160 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.160 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.174 [texture.load.asyncLoad]: Loading texture oolite_coriolis_faceplate_diffuse.png
17:18:39.174 [texture.load.asyncLoad]: Loading texture oolite_coriolis_faceplate_diffuse.png
17:18:39.187 [texture.load.asyncLoad]: Loading texture oolite_coriolis_tris_diffuse.png
17:18:39.187 [texture.load.asyncLoad]: Loading texture oolite_coriolis_tris_diffuse.png
17:18:39.228 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.230 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.249 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.252 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.262 [texture.load.asyncLoad]: Loading texture oolite_coriolis_dock_diffuse.png
17:18:39.262 [texture.load.asyncLoad]: Loading texture oolite_coriolis_dock_diffuse.png
17:18:39.316 [startup.complete]: ========== Loading complete in 0.98 seconds. ==========
17:18:39.321 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.323 [texture.load.asyncLoad.done]: Loading complete.
17:18:39.365 [texture.upload]: Uploaded texture 1 (256x256 pixels, Textures/oolite_cobra3_subents.png:0x0007/0/0)
17:18:39.387 [texture.upload]: Uploaded texture 2 (1024x1024 pixels, Textures/oolite_cobra3_diffuse.png:0x0007/0/0)
17:18:39.393 [texture.upload]: Uploaded texture 3 (1024x1024 pixels, Textures/oolite_cobra3_diffuse.png:0x700007/0/0)
17:18:39.416 [texture.upload]: Uploaded texture 4 (1024x1024 pixels, Textures/oolite-font.png:0x0817/0/-0.75)
17:18:53.761 [exit.context]: Exiting: SDL_QUIT event received.
17:18:53.762 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2015-05-18 17:18:53 -0700.

Re: Noob Question

Posted: Tue May 19, 2015 7:13 am
by another_commander
Can you please provide the exact specs of the PC you are trying to run this on? Especially the exact graphics card type? My suspicion here is that the gfx driver may not be the right one for the card you have or a setting of the card is messing things up. Have you tried any other applications using OpenGL for 3D acceleration on that system and, if yes, have you noted any issues with them?

What color depth is your card set to display? You can find this information in the card's control panel. Normally this is set to 32-bit depth, but please check just in case.

Also, would it be possible to edit logcontrol.plist one more time and change the line that reads

Code: Select all

display.initGL	= no;
to

Code: Select all

display.initGL	= yes;
then post the resulting log here?

Edit: One more thing you can try to do in the meantime, is run the game with the -nosplash parameter. This uses a slightly different start-up code path and might help with this problem.

Re: Noob Question

Posted: Thu Jun 25, 2015 3:41 pm
by resperis
hello. Ihave the same issue here and was wandering if the problem was solved

Re: Noob Question

Posted: Thu Jun 25, 2015 3:42 pm
by resperis
same problem here. has anyone found a solution yet?

Re: Noob Question

Posted: Thu Jun 25, 2015 3:54 pm
by another_commander
Have you tried the proposals in the posts above? Can you please post a log and some system specs?

Is the problem the same regardless of detail level in the game options?

Re: Noob Question

Posted: Thu Jun 25, 2015 4:12 pm
by resperis
it 's a laptop win 7, intel i3

it doesn't let me post the full log(too many characters)

sorry i 'm a bit of a noob on technical stuff :?

Re: Noob Question

Posted: Thu Jun 25, 2015 4:27 pm
by another_commander
Can you upload the log to pastebin.com and provide us with a link to it?

Have you tried any of the suggestions posted in the previous messages?

Re: Noob Question

Posted: Thu Jun 25, 2015 4:32 pm
by resperis
Opening log for Oolite version 1.82 (x86-64) under Windows 6.1.7601 Service Pack 1 64-bit at 2015-06-25 19:29:13 +0300.
4 processors detected.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

19:29:13.349 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
19:29:13.823 [joystick.init]: Number of joysticks detected: 0
19:29:13.823 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.2189"). Vendor: "Intel". Renderer: "Intel(R) HD Graphics".
19:29:13.824 [rendering.opengl.extensions]: OpenGL extensions (82):
GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_ATI_separate_stencil, GL_EXT_packed_float, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square
19:29:13.830 [rendering.opengl.shader.support]: Shaders are supported.
19:29:13.856 [searchPaths.dumpAll]: Resource paths:
Resources
../AddOns
19:29:14.032 [shipData.load.begin]: Loading ship data.
19:29:14.988 [startup.complete]: ========== Loading complete in 1.73 seconds. ==========
19:30:57.021 [searchPaths.dumpAll]: Resource paths: strict

19:30:57.029 [shipData.load.begin]: Loading ship data.
19:30:59.332 [script.load.world.listAll]: Loaded 16 world scripts:
Oolite Equipment Control 1.82
Oolite Ship Library 1.82
oolite-cloaking-device 1.82
oolite-constrictor-hunt 1.82
oolite-contracts-cargo 1.82
oolite-contracts-helpers 1.82
oolite-contracts-parcels 1.82
oolite-contracts-passengers 1.82
oolite-libPriorityAI 1.82
oolite-nova 1.82
oolite-populator 1.82
oolite-primable-equipment-register 1.82
oolite-registership 1.82
oolite-thargoid-plans 1.82
oolite-trumbles 1.82
oolite-tutorial 1.82
19:31:37.965 [exit.context]: Exiting: Shift-escape pressed.
19:31:37.965 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2015-06-25 19:31:37 +0300.

Re: Noob Question

Posted: Thu Jun 25, 2015 4:33 pm
by resperis
ok i reinstalled the game and the log is now shorter

Re: Noob Question

Posted: Thu Jun 25, 2015 4:35 pm
by resperis
yes i have my drivers are updated and i also altered the max texture size

Re: Noob Question

Posted: Thu Jun 25, 2015 4:37 pm
by another_commander
Does starting the game with the -nosplash parameter help at all?

Re: Noob Question

Posted: Thu Jun 25, 2015 4:41 pm
by resperis
how can i set that parameter ?