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Re: [RELEASE] Hyperspace Hangar OXP

Posted: Thu May 14, 2015 10:44 am
by Potential Debris
So, in summary, I'd suggest:
  • A need to order ahead (i.e. before you jump into the system where you will collect your ship)
  • Costs as a percentage value of the ship that you will be collecting (insurance premiums etc)
  • A random small chance that your ship is obliterated in transit (Your hyperspace hangar is destroyed by thargoids or your ship is shot out of the sky in normal space). Higher prices for better security?
This also opens up the possibility of missions set in hyperspace to protect your hangar. Could be fun.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Thu May 14, 2015 4:25 pm
by Ramen
Alright,
1. Good to know I'm not looking at a dead thread.
2. Thanks for your opinions everyone. If you have more, continue to post them here. I will try to implement good ideas.

See you around,

Some noodle guy who invented the hyperspace hangar last week (I found that story hilarious)
(Ramen)

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Thu May 14, 2015 6:25 pm
by Norby
Ramen wrote:
what do you want to see in this oxp next?
- When no ship in the store then the interface display you must buy a ship first in the shipyard.
- The price changing option should be a bit more hidden, for example in [wiki]OXPConfig[/wiki] or protected by a password.
- A compatibility with EscortDeck, for example when an Asp pilot decide to buy a trader ship and keep the Asp in the hyperspace hangar then be able to put the old ship into the deck. Maybe I will make it in my code once but no problem if you will be the faster. ;)
- Some bugfix in my PM.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 4:27 pm
by Ramen
Norby,
I believe that the hangar already has that requirement. If not for you, please tell me how.
I will try to implement the other suggestions though. I do agree that the settings need to be more discreet.
I also had not thought of the Escort Deck problem. I will probably put that on the conflicts list until one of us comes up with a fix.
I have implemented the fix already.

Thanks,

Ramen

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 4:58 pm
by Norby
Ramen wrote:
the hangar already has that requirement.
My suggestion is to tell about this in the interface screen else this maybe not obvious for a new player.
Ramen wrote:
I also had not thought of the Escort Deck problem.
There is not any problem just an idea for a feature in the future.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 5:39 pm
by Ramen
Ok, I understand now.
1. I should have really thought of that message.
2. I am not very familiar with escort deck, so I will probably look it up.

See you around,

Ramen

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 6:13 pm
by Ramen
Alright, I added the message and updated to 1.5.3.

See you around,

Ramen

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 8:44 pm
by Day
Ramen wrote:
Unfortunately, the current process to store a ship needs money every time to store a ship. This is required for the vast amount of quirium needed for the process.
Whaaaat!! [fainting]
So the small spacefarer is overwhelmed by taxes once more...
Ramen wrote:
I am, however, creating a difficulty option for this oxp, to allow the user to choose the expense and the frequency thereof.
Nice :)

Hmm, what do you think to have this difficulty option available when a mission is completed? So players have a real sense of achievement at the end of a mission, and don't see themselves as cheating? Something like "Thanks for saving the Galaxy. Galcops is attributing you this nice medal in setiquan pseudo-bronze. The Ramen Corporation decided to allow such a high potential individual to use their HyperCargo technology for almost free. Good PR thinking, these men."
You would have to choose a mission for this, though.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 9:01 pm
by Day
Ramen wrote:
Some noodle guy who invented the hyperspace hangar last week
Warf!
(a barked laugh)

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Fri May 15, 2015 9:07 pm
by Ramen
Day wrote:
Ramen wrote:
Unfortunately, the current process to store a ship needs money every time to store a ship. This is required for the vast amount of quirium needed for the process.
Whaaaat!! [fainting]
So the small spacefarer is overwhelmed by taxes once more...
Actually, I had not looked at the code and I was pretty tired. The current fee is only paid once. However, I am thinking of changing it to the way I said it was. Anyone against this should probably post about it.

Seeya,

Ramen

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sat May 16, 2015 12:42 pm
by Day
Ramen wrote:
Day wrote:
Ramen wrote:
Unfortunately, the current process to store a ship needs money every time to store a ship. This is required for the vast amount of quirium needed for the process.
Whaaaat!! [fainting]
So the small spacefarer is overwhelmed by taxes once more...
Actually, I had not looked at the code and I was pretty tired. The current fee is only paid once. However, I am thinking of changing it to the way I said it was. Anyone against this should probably post about it.
I was only role-playing.

I can see useful gameplay in every way you can implement it :) Good job!

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Wed May 27, 2015 8:43 pm
by Ramen
Hi all,

I am pleased to (finally) announce the release of version 1.6.0.
New features include:
-OXPConfig options for the options.
-The option to pay a storage fee derived as a percentage of your ship's price.

Unfortunately, I still haven't gotten around to EscortDeck or the mission idea. Also unfortunately, I don't think I will be doing a mission, at least not soon. ;) My experience with missions is fairly limited, so I might take a while on that.

See you all around,

Ramen

EDIT: Also, the mod now requires OXPConfig, while I figure out how to make that optional.
RE-EDIT: I forgot to say that you need to activated collectAll in the OXPConfig settings. Sorry.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sun May 31, 2015 4:38 pm
by Day
Hi Ramen,

I'm willing to buy a Python without losing my beloved Veloce e Appuntita S, thanks to you :)

But... I don't see anything to do it.

I'm on 1.82, with Hyperspace_Hangar installed via the manager, last version.
I've got the money to buy a new ship without selling mine.

When buying, my Veloce is sold at the same time. Is there something to enable to be able to use the Hyperspace Hangar ?

Edit: I see in the logs that "HyperspaceHangar 1.6.0" is loaded.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sun May 31, 2015 5:02 pm
by Ramen
Day,

This is an unfortunate bug. I will get on this pretty much immediately.

Thanks,

Ramen

EDIT: Do you also have money for the fee? If not, the hangar prompt will not display. Because of your feedback, I will probably make this more clear in the mission screens.

Re: [RELEASE] Hyperspace Hangar OXP

Posted: Sun May 31, 2015 5:32 pm
by Day
I have reproduced this when buying a Krait, so on this occasion, I had the fee too, but no hangar.

Hmm, I know I have installed the previous HyperHangar versions through the manager too, and I had configured the fee to be 0, if that helps.

Edit: but now I can't find the way to configure it via OXPConfig, even with collectAll activated.