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Re: Swap roll and yaw in options screen

Posted: Mon Mar 09, 2015 11:16 pm
by al.khwarizmi
Disembodied wrote:
Yaw is very much an in-atmosphere flight control. In a gravity-free vacuum with no horizon, it's redundant: pitch and roll is all you need. There's no difference between yawing to starboard, and rolling 90° to starboard and pitching up (or rolling 90° to port and pitching down).
Orienting objects on the scanner is easier with yaw. I think it should be added that I don't want this to be forced, or even default, just readily available to people who don't know how to edit hidden configuration files.

Re: Swap roll and yaw in options screen

Posted: Tue Mar 10, 2015 9:44 am
by Disembodied
al.khwarizmi wrote:
Orienting objects on the scanner is easier with yaw. I think it should be added that I don't want this to be forced, or even default, just readily available to people who don't know how to edit hidden configuration files.
That's fair enough - I think Cim got it right:
cim wrote:
What we really need is an in-game keyboard config utility to match the in-game joystick config utility.

Re: Swap roll and yaw in options screen

Posted: Wed Mar 11, 2015 3:03 am
by al.khwarizmi
True but the current proposal is a decent stand-in. Making a generic keyboard configuration utility would require a new interface, this just requires another menu item and a teeny bit of backend.

If I knew Objective C and version control as well as the etiquette of working on these sorts of projects, I'd put it in myself but alas all the stuff I do is solo.