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Re: Question about assassins
Posted: Sat Feb 14, 2015 8:41 am
by cim
Venator Dha wrote:So that for a courier carrying multiple packages there would be little difference, but a player whose delivered the odd package there would?
With multiple high-risk, sure, there's a good chance that renaming your ship is not going to fool them. Medium risk, though, the chance is only 10% per contract per scan, so if you hit the injectors coming out of the wormhole, you might be out of range before they realise who you are.
Re: Question about assassins
Posted: Sat Feb 14, 2015 9:06 am
by Venator Dha
cim wrote:Venator Dha wrote:So that for a courier carrying multiple packages there would be little difference, but a player whose delivered the odd package there would?
With multiple high-risk, sure, there's a good chance that renaming your ship is not going to fool them. Medium risk, though, the chance is only 10% per contract per scan, so if you hit the injectors coming out of the wormhole, you might be out of range before they realise who you are.
Ah, got it. Thanks
Re: Question about assassins
Posted: Mon Feb 16, 2015 5:27 am
by phkb
Quick one: would this code show up all the assassins in scanner range of the player?
Code: Select all
var assassinships = system.shipsWithRole("assassin", player.ship, 25600)
Or do I need to do "assassin-light", "assassin-heavy" etc. and call it multiple times?
Re: Question about assassins
Posted: Mon Feb 16, 2015 7:18 am
by cim
phkb wrote:Or do I need to do "assassin-light", "assassin-heavy" etc. and call it multiple times?
Yes. Also,
shipsWithPrimaryRole
, not
shipsWithRole
, or you'll pick up any ship class which is used by assassins.