With multiple high-risk, sure, there's a good chance that renaming your ship is not going to fool them. Medium risk, though, the chance is only 10% per contract per scan, so if you hit the injectors coming out of the wormhole, you might be out of range before they realise who you are.Venator Dha wrote:So that for a courier carrying multiple packages there would be little difference, but a player whose delivered the odd package there would?
Question about assassins
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Re: Question about assassins
- Venator Dha
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Re: Question about assassins
Ah, got it. Thankscim wrote:With multiple high-risk, sure, there's a good chance that renaming your ship is not going to fool them. Medium risk, though, the chance is only 10% per contract per scan, so if you hit the injectors coming out of the wormhole, you might be out of range before they realise who you are.Venator Dha wrote:So that for a courier carrying multiple packages there would be little difference, but a player whose delivered the odd package there would?
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- phkb
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Re: Question about assassins
Quick one: would this code show up all the assassins in scanner range of the player?
Or do I need to do "assassin-light", "assassin-heavy" etc. and call it multiple times?
Code: Select all
var assassinships = system.shipsWithRole("assassin", player.ship, 25600)
Re: Question about assassins
Yes. Also,phkb wrote:Or do I need to do "assassin-light", "assassin-heavy" etc. and call it multiple times?
shipsWithPrimaryRole
, not shipsWithRole
, or you'll pick up any ship class which is used by assassins.