Question about assassins

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cim
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Re: Question about assassins

Post by cim »

Venator Dha wrote:
So that for a courier carrying multiple packages there would be little difference, but a player whose delivered the odd package there would?
With multiple high-risk, sure, there's a good chance that renaming your ship is not going to fool them. Medium risk, though, the chance is only 10% per contract per scan, so if you hit the injectors coming out of the wormhole, you might be out of range before they realise who you are.
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Venator Dha
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Re: Question about assassins

Post by Venator Dha »

cim wrote:
Venator Dha wrote:
So that for a courier carrying multiple packages there would be little difference, but a player whose delivered the odd package there would?
With multiple high-risk, sure, there's a good chance that renaming your ship is not going to fool them. Medium risk, though, the chance is only 10% per contract per scan, so if you hit the injectors coming out of the wormhole, you might be out of range before they realise who you are.
Ah, got it. Thanks :D
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phkb
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Re: Question about assassins

Post by phkb »

Quick one: would this code show up all the assassins in scanner range of the player?

Code: Select all

var assassinships = system.shipsWithRole("assassin", player.ship, 25600)
Or do I need to do "assassin-light", "assassin-heavy" etc. and call it multiple times?
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cim
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Re: Question about assassins

Post by cim »

phkb wrote:
Or do I need to do "assassin-light", "assassin-heavy" etc. and call it multiple times?
Yes. Also, shipsWithPrimaryRole, not shipsWithRole, or you'll pick up any ship class which is used by assassins.
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