Here's my take on Galactic Navy:
https://wiki.alioth.net/index.php/File: ... OD.oxp.zip
My post above describes in some detail the changes.
(From my MOD's readme)
The reasons for my changes are simple:
Galactic Navy ships should be far rarer, especially not seen almost every time you visit interstellar space! I've heard a lot of regulars on Oolite forums feel similarly about GN adding too many ships everywhere!
Behemoths are much rarer -- there's very few of them and they're spread thin...forced to visit the "unreachable" systems to resupply those systems with critical supplies, act as a ferry for non-jump-capable ships, and be a seller of Galactic Hyperdrives.
You'll still see a Behemoth sometimes on a Reserve Mission!
I don't use the Frigate at all -- I don't like the model and deem it too big for no more than it offers. Still exists in my GN mod and could be built but I don't.
Its replacement is a Boa 2 Light Cruiser, which doubles as a 5-missile launcher for special attacks.
The hacked Anaconda Transports...I'm a little ambivalent about but they're currently used.
They're far less necessary with Boa 2's around.
In many places, Navy Vipers are replaced by Navy Sidewinders, because that's what they're supposed to have...Vipers are the police not the military.
The Navy Sidewinders are only added as escorts for various motherships and do not spawn alone.
Moray Medical StarBoats for rescue work...like in original GN. They almost never appear, expect as rare ships visiting a system.
I don't need to give any of these ships stats beyond what the player can get...so long as they're "Iron Assed" with all the ingame upgrade equipment.
(Military lasers, extra energy unit or naval energy unit, shield boosters, etc...)
The missions are slightly different -- typically not near as many ships on either side.
...But the numbers slowly increase as you get more kills.
What starts off with more official fleet actions with Galactic Navy units (Boa 2's, Asps, Sidewinders, sometimes Anaconda Transports?, sometimes even a lone Behemoth they're defending...strangely no Morays although they really need them!) gets replaced with a smaller reserve fleet of "whatever" against about the same number of Thargoids.
Missions to put down Pirate Strongholds actually decrease because the Galactic Navy is too preoccupied with Thargoid incursions as time goes on...
The original GN had 3 reserve battle types, mine only has 4...just a large range of min to max units, depending on early/late in your career.
But unless you're a reservist and do those missions...you will rarely see Galactic Navy ships. They don't blanket a system anymore, even the ships hovering around their Sector Command bases slowly shrinks as time goes on.
I decreased the number of Sector Command bases per Galactic Chart from 14 to 4-6. "Base closures...because of massive funding cuts!"
I also changed the text about where the Sector Command bases still are though!
There is also 1 main Sector Command base per Galactic Chart, although all I added was a hacked Rock Hermit "Storage Depot" and a few extra base-defending ships.
The stations also have working commodities markets as well, with similar prices as the main station with much lower amounts for sale.
Mostly they want supplies brought to them, so prices on those are slightly higher.