another_commander wrote:ralph_hh wrote:Well, we are not talking about cars but about very high cost space ships. Working in the aviation industry, I can tell you that we do everything to know about an aircrafts service level anytime, to schedule maintenance in order to avoid unlucky or simply expensive surprises. I think the idea fits quite well.
Ok, but the point is how do you actually express the service level of an aircraft in numbers? I would be really interested to know that and then maybe we can see if there is a reasonable way to port something similar into the game. Percentage seems just too simplistic and, for me, detracting from the scope of the gameplay. That's why I prefer to have it as OXP only.
It's hard to put the aircrafts service level into numbers. Its fairly easy with the engines:
Items that are constantly monitored are e.g. the engine parameters: turn rate of the two shafts, exhaust gas temperature, air pressure and temperature at various stations, vibrations, fuel and oil temperature and pressure, oil consumption. In addition to that, you have a look inside every now and then. In the end you are able, not only to see if an engine degrades but also where in that engine a problem arises.
If the efficiency degrades a bit, more fuel is needed, this can be seen in exhaus temperatures. Transferred to oolite, this could mean that the range of 7.0 LY is not fix but dependant on the condition of the ships engines. Or in order to compensate this, you take more fuel on board, reducing the payload. In reality, the main effect are higher fuel cost, which is not an issue in oolite. (In contrast to 25.000 Cr overhaul cost for my military shields yesterday)
Same is true but hard to put in numbers for the condition of the paint. If you don't paint (or polish) and wash the aircraft, the fuel consumption increases.
Wheels profiles are measured, so are the brakes disk thickness. No immediate effect, simply avoiding failures.
But in general, there are very few systems that are allowes to degrade to a point where tey don't work anymore. Unlike in my Cobra MKIII, an aicraft features multiple redundancies in every important system, so in the end wear and tear first of all means : cost. But to admit this: we don't do dogfights with our aircrafts. Those who do nowadays suffer complete losses, not just accumulated minor dmages.